Groupware: some issues and experiences
Communications of the ACM
Developing user interfaces: ensuring usability through product & process
Developing user interfaces: ensuring usability through product & process
Using spatial cues to improve videoconferencing
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integration of inter-personal space and shared workspace: ClearBoard design and experiments
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Media spaces: bringing people together in a video, audio, and computing environment
Communications of the ACM
IEEE Computer Graphics and Applications
Shared spaces: transportation, artificiality, and spatiality
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
NICE: combining constructionism, narrative and collaboration in a virtual learning environment
ACM SIGGRAPH Computer Graphics
Cooperative work environment using virtual workspace
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
TELEPORT—an augmented reality teleconferencing environment
Proceedings of the Eurographics workshop on Virtual environments and scientific visualization '96
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Building distributed virtual environments to support collaborative work
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Avocado: A Distributed Virtual Reality Framework
VR '99 Proceedings of the IEEE Virtual Reality
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
VR '99 Proceedings of the IEEE Virtual Reality
Leadership and Collaboration in Shared Virtual Environments
VR '99 Proceedings of the IEEE Virtual Reality
Interacting in distributed collaborative virtual environments
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Presence: Teleoperators and Virtual Environments
Using Presence Questionnaires in Reality
Presence: Teleoperators and Virtual Environments
To support multidisciplinary communication in VR-based virtual prototyping of mechatronic systems
Advanced Engineering Informatics
Applying telepresence to incident management: The virtual incident command center
Presence: Teleoperators and Virtual Environments
A toolbox supporting collaboration in networked virtual environments
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part III
3D helping hands: a gesture based MR system for remote collaboration
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
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Collaborative virtual environments (CVEs) allow a number of users to share a common virtual space, where they may interact with one another and the environment. Immersive Telepresence involves the use of Video and Audio communication in projection-based CVEs, to support collaboration over distance as if face-to-face. Such approaches include the Office of the Future [29], the TELEPORT system [15] and other tele-presence [9] and spatially oriented video conferencing [5,6,7]. However, very little research has been carried out on what affects face-to-face communication when mediated via projection-based systems.In this paper, we explore how the use of video/audio, input device representations and other disturbance factors typical of projection-based virtual environments affect co-presence, co-working and co-knowledge in distributed CVEs. We present results from co-presence and co-working evaluation sessions of about 60 users of various profiles. An extensive statistical, group and variation group analysis of the results is carried out. The findings and the resulting design guidelines are presented in this paper in respect to the above factors.