Communications of the ACM - Special issue on graphical user interfaces
Human communications issues in advanced UIs
Communications of the ACM - Special issue on graphical user interfaces
Communications of the ACM
Two-handed direct manipulation on the responsive workbench
Proceedings of the 1997 symposium on Interactive 3D graphics
Interactive vessel tracing in volume data
Proceedings of the 1997 symposium on Interactive 3D graphics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
The ImmersaDesk and Infinity Wall projection-based virtual reality displays
ACM SIGGRAPH Computer Graphics
Application of virtual reality in the interpretation of geoscience data
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Balancing fusion, image depth and distortion in stereoscopic head-tracked displays
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Exploring geo-scientific data in virtual environments
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
3DIVS: 3-dimensional immersive virtual sculpting
Proceedings of the 1999 workshop on new paradigms in information visualization and manipulation in conjunction with the eighth ACM internation conference on Information and knowledge management
The cubic mouse: a new device for three-dimensional input
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Octreemizer: a hierarchical approach for interactive roaming through very large volumes
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Co-presence and co-working in distributed collaborative virtual environments
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Approach for software development of parallel real-time VE systems on heterogenous clusters
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Information exploration using The Pond
Proceedings of the 4th international conference on Collaborative virtual environments
Proceedings of the conference on Visualization '01
ACM SIGGRAPH Computer Graphics
Distributed Virtual Reality: Supporting Remote Collaboration in Vehicle Design
IEEE Computer Graphics and Applications
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
Putting the virtual into reality: assessing object-presence with projection-augmented models
Presence: Teleoperators and Virtual Environments
The Sense of Object-Presence with Projection-Augmented Models
Proceedings of the First International Workshop on Haptic Human-Computer Interaction
Using Virtual Reality to Visualize Scientific, Engineering, and Medical Data
Dagstuhl '97, Scientific Visualization
Scape: Supporting Stereoscopic Collaboration in Augmented and Projective Environments
IEEE Computer Graphics and Applications
Design and evaluation of team work in distributed collaborative virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
System and interface framework for SCAPE as a collaborative infrastructure
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
TractorBeam: seamless integration of local and remote pointing for tabletop displays
GI '05 Proceedings of Graphics Interface 2005
Virtual reality aided assembly with directional vibro-tactile feedback
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Interaction for tabletop computing environment: an analysis and implementation
MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
Multi-layer interaction for digital tables
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
ACM SIGGRAPH 2006 Courses
The Extended Virtual Table: An Optical Extension for Table-Like Projection Systems
Presence: Teleoperators and Virtual Environments
Digital foam interaction techniques for 3D modeling
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Supporting sandtray therapy on an interactive tabletop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A reconfigurable immersive workbench and wall-system for designing and training in 3D environments
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
I3D '11 Symposium on Interactive 3D Graphics and Games
Natural interactions between augmented virtual objects
Proceedings of the 23rd Australian Computer-Human Interaction Conference
MultiPro: a platform for PC cluster based active stereo display system
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
Collaborative visualization: definition, challenges, and research agenda
Information Visualization - Special issue on State of the Field and New Research Directions
Interactive virtual mummy dissections in a historical anatomic theatre
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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The Responsive Workbench concept was developed as an alternative to the multimedia and virtual reality systems of the past decade. It was recognized that almost nobody wants simulations of their working worlds in a desktop environment. Generally. users want to focus on their tasks rather than on operating the computer. The Responsive Workbench is a virtual working environment that locates virtual objects and control tools on a real “workbench”. The objects-computer-generated stereo images-are projected onto the surface of a workbench. This setting corresponds to the actual work situation in an architect's office, in surgery, and so forth. A human guide uses the virtual working environment while several collaborators watch events through stereo shutter glasses. The participants operate within a nonimmersive virtual environment. Depending on the application, the virtual workbench can integrate various input and output modules, such as motion, gesture, and voice recognition systems. This characterizes the general trend away from the classical human-machine interface. Several guides can work together in similar environments either locally or by using broadband communication networks. A responsive environment, consisting of powerful graphics workstations, tracking systems, cameras, projectors, and microphones, replaces the traditional multimedia desktop workstation