Advanced animation and rendering techniques
Advanced animation and rendering techniques
An object-oriented 3D graphics toolkit
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
Where Am I? What Am I Looking At?
IEEE Computer Graphics and Applications
Locating closed streamlines in 3D vector fields
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
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This paper addresses visualization issues of the Terrestrial Planet Finder Mission[2]. The goal of this mission is to search for chemical signatures of life in distant solar systems using five satellites flying in formation to simulate a large telescope. To design and visually verify such a delicate mission one has to analyze and interact with many different 3D spacecraft trajectories, which is often difficult in 2D. We employ a novel trajectory design approach using invariant manifold theory, which is best understood and utilized in an immersive setting. The visualization also addresses multi-scale issues related to the vast differences in distance, velocity, and time at different phases of the mission. Additionally, the parameterization and coordinate frames used for numerical simulations may not be suitable for direct visualization. Relative motion presents a more serious problem where the patterns of the trajectories can only be viewed in particular rotating frames. Some of these problems are greatly relieved by using interactive, animated stereo 3D visualization in a semi-immersive environment such as a Responsive Workbench. Others were solved using standard techniques such as a stratify approach with multiple windows to address the multi-scale issues, re-parameterizations of trajectories and associated 2D manifolds and relative motion of the camera to "evoke" the desired patterns.