Through-the-lens camera control
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
CamDroid: a system for implementing intelligent camera control
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Creating a live broadcast from a virtual environment
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Virtual 3D camera composition from frame constraints
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Proceedings of the conference on Visualization '01
A case study on automatic camera placement and motion for visualizing historical data
Proceedings of the conference on Visualization '02
Interval constraint solving for camera control and motion planning
ACM Transactions on Computational Logic (TOCL)
Automating the display of third person/stealth views of virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Real-Time Camera Planning for Navigation in Virtual Environments
SG '08 Proceedings of the 9th international symposium on Smart Graphics
SG '08 Proceedings of the 9th international symposium on Smart Graphics
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Camera control in computer graphics: models, techniques and applications
ACM SIGGRAPH ASIA 2009 Courses
Declarative camera planning roles and requirements
SG'03 Proceedings of the 3rd international conference on Smart graphics
Towards affective camera control in games
User Modeling and User-Adapted Interaction
Declarative camera control for automatic cinematography
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Virtual camera planning: a survey
SG'05 Proceedings of the 5th international conference on Smart Graphics
Modelling virtual camera behaviour through player gaze
Proceedings of the 6th International Conference on Foundations of Digital Games
Automated camera planning to film robot operations
Artificial Intelligence Review
Diversified virtual camera composition
EvoApplications'12 Proceedings of the 2012t European conference on Applications of Evolutionary Computation
Efficient composition for virtual camera control
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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The author considers the problem, in making space movies, of figuring out where to place the camera and in what direction to point it to get an interesting picture. He develops an approach whereby the program is told what is to appear on the screen and determines where to place and point the camera. He bases the approach on the standard `look at' transformation