Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Through-the-lens camera control
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
CINEMA: a system for procedural camera movements
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Automatic viewing control for 3D direct manipulation
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
CamDroid: a system for implementing intelligent camera control
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Multiperspective panoramas for cel animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Task-sensitive cinematography interfaces for interactive 3D learning environments
IUI '98 Proceedings of the 3rd international conference on Intelligent user interfaces
Intelligent multi-shot visualization interfaces for dynamic 3D worlds
IUI '99 Proceedings of the 4th international conference on Intelligent user interfaces
Realtime constraint-based cinematography for complex interactive 3D worlds
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Expressive autonomous cinematography for interactive virtual environments
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Virtual 3D camera composition from frame constraints
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Generating virtual camera compositions
Proceedings of the 6th international conference on Intelligent user interfaces
Storyboard frame editing for cinematic composition
Proceedings of the 7th international conference on Intelligent user interfaces
Where Am I? What Am I Looking At?
IEEE Computer Graphics and Applications
Proceedings of the 3rd international conference on Smart graphics
SG'03 Proceedings of the 3rd international conference on Smart graphics
Proceedings of the 3rd international conference on Smart graphics
SG'03 Proceedings of the 3rd international conference on Smart graphics
A constraint-based approach to camera path planning
SG'03 Proceedings of the 3rd international conference on Smart graphics
Declarative camera planning roles and requirements
SG'03 Proceedings of the 3rd international conference on Smart graphics
SG'03 Proceedings of the 3rd international conference on Smart graphics
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
Declarative camera control for automatic cinematography
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Re-cinematography: improving the camera dynamics of casual video
Proceedings of the 15th international conference on Multimedia
A Constraint-Based Autonomous 3D Camera System
Constraints
Re-cinematography: Improving the camerawork of casual video
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Motion overview of human actions
ACM SIGGRAPH Asia 2008 papers
Real-Time Camera Planning for Navigation in Virtual Environments
SG '08 Proceedings of the 9th international symposium on Smart Graphics
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Evaluation of intelligent camera control systems based on cognitive models of comprehension
Proceedings of the 4th International Conference on Foundations of Digital Games
Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Towards affective camera control in games
User Modeling and User-Adapted Interaction
The interaction ontology: low-level cue processing in real-time group conversations
Proceedings of the 2nd ACM international workshop on Events in multimedia
Socialising through orchestrated video communication
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Intelligent camera control using behavior trees
MIG'11 Proceedings of the 4th international conference on Motion in Games
Semantic Mastering: content adaptation in the creative drama production workflow
Multimedia Tools and Applications
Online real-time presentation of virtual experiences forexternal viewers
Proceedings of the 18th ACM symposium on Virtual reality software and technology
An interpolation scheme for designing rational rotation-minimizing camera motions
Advances in Computational Mathematics
DirectorNotation: Artistic and technological system for professional film directing
Journal on Computing and Cultural Heritage (JOCCH)
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Modelling, animation and rendering has dominated research computer graphics yielding increasingly rich and realistic virtual worlds. The complexity, richness and quality of the virtual worlds are viewed through a single media that is a virtual camera. In order to properly convey information, whether related to the characters in a scene, the aesthetics of the composition or the emotional impact of the lighting, particular attention must be given to how the camera is positioned and moved. This paper presents an overview of automated camera planning techniques. After analyzing the requirements with respect to shot properties, we review the solution techniques and present a broad classification of existing approaches. We identify the principal shortcomings of existing techniques and propose a set of objectives for research into automated camera planning.