CamDroid: a system for implementing intelligent camera control
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Intelligent camera control for graphical environments
Intelligent camera control for graphical environments
The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Intelligent multi-shot visualization interfaces for dynamic 3D worlds
IUI '99 Proceedings of the 4th international conference on Intelligent user interfaces
Realtime constraint-based cinematography for complex interactive 3D worlds
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Virtual 3D camera composition from frame constraints
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Modeling Camera Control with Constrained Hypertubes
CP '02 Proceedings of the 8th International Conference on Principles and Practice of Constraint Programming
Human-Level AI's Killer Application: Interactive Computer Games
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence
Real-Time Cinematography for Games (Game Development Series)
Real-Time Cinematography for Games (Game Development Series)
Interval constraint solving for camera control and motion planning
ACM Transactions on Computational Logic (TOCL)
Evolving behaviours for a real-time autonomous camera
Proceedings of the second Australasian conference on Interactive entertainment
A constraint-based approach to camera path planning
SG'03 Proceedings of the 3rd international conference on Smart graphics
Applying constraint satisfaction techniques to 3d camera control
AI'04 Proceedings of the 17th Australian joint conference on Advances in Artificial Intelligence
Virtual camera planning: a survey
SG'05 Proceedings of the 5th international conference on Smart Graphics
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Towards affective camera control in games
User Modeling and User-Adapted Interaction
Accurately measuring the satisfaction of visual properties in virtual camera control
SG'10 Proceedings of the 10th international conference on Smart graphics
Diversified virtual camera composition
EvoApplications'12 Proceedings of the 2012t European conference on Applications of Evolutionary Computation
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Camera control techniques for interactive digital entertainment (IDE) are reaching their limits in terms of capabilities. To enable future growth, new methods must be derived to address these new challenges. Existing academic research into camera control is typically devoted to cinematography and guided exploration tasks, and is not directly applicable to IDE. This paper describes a novel application of constraint satisfaction in the design of a camera system that addresses the unique and difficult challenges of IDE. It demonstrates a specialized constraint solver that exploits the spatial structure of the problem, enabling the real-time use of the camera system. The merit of our solution is highlighted by demonstrating the computational efficiency and ability to extend the cameras capabilities in a simple and effective manner.