Learning procedural knowledge through observation
Proceedings of the 1st international conference on Knowledge capture
Games, computers and artificial intelligence
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Personal Virtual Humans — Inhabiting the TalkZone and beyond
BT Technology Journal
An Authoring Tool for Intelligent Educational Games
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
AI '02 Proceedings of the 15th Conference of the Canadian Society for Computational Studies of Intelligence on Advances in Artificial Intelligence
Guest Editor's Introduction: 21st Century AI-Proud, Not Smug
IEEE Intelligent Systems
FlexBot, Groo, Patton and Hamlet: research using computer games as a platform
Eighteenth national conference on Artificial intelligence
Creating engaging artificial characters for games
ICEC '03 Proceedings of the second international conference on Entertainment computing
Virtual communities and team formation
Crossroads
A lightweight rule-based Al engine for mobile games
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
AI for automated combatants in a training application
Proceedings of the second Australasian conference on Interactive entertainment
Towards integrated imitation of strategic planning and motion modeling in interactive computer games
Computers in Entertainment (CIE) - 3rd anniversary issue
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Scaling games to epic proportions
Proceedings of the 2007 ACM SIGMOD international conference on Management of data
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Proceedings of the international conference on Advances in computer entertainment technology
Modeling motivation for adaptive nonplayer characters in dynamic computer game worlds
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Creating agents that entertain
Journal of Computing Sciences in Colleges
A Constraint-Based Autonomous 3D Camera System
Constraints
TOWARDS OPTIMIZING ENTERTAINMENT IN COMPUTER GAMES
Applied Artificial Intelligence
Predictive Control for Artificial Intelligence in Computer Games
ICAISC '08 Proceedings of the 9th international conference on Artificial Intelligence and Soft Computing
A Simple Model for Sequences of Relational State Descriptions
ECML PKDD '08 Proceedings of the European conference on Machine Learning and Knowledge Discovery in Databases - Part II
On the Usefulness of Interactive Computer Game Logs for Agent Modelling
PRICAI '08 Proceedings of the 10th Pacific Rim International Conference on Artificial Intelligence: Trends in Artificial Intelligence
Modelling Behaviour Cycles for Life-Long Learning in Motivated Agents
SEAL '08 Proceedings of the 7th International Conference on Simulated Evolution and Learning
Very fast action selection for parameterized behaviors
Proceedings of the 4th International Conference on Foundations of Digital Games
Learning Human-Level AI abilities to drive racing cars
Proceedings of the 2005 conference on Artificial Intelligence Research and Development
Temporal Action Logic for Question Answering in an Adventure Game
Proceedings of the 2008 conference on Artificial General Intelligence 2008: Proceedings of the First AGI Conference
Computerized interactive gaming via supporting vector machines
International Journal of Computer Games Technology
Real-time evolution of neural networks in the NERO video game
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
Automatically acquiring domain knowledge for adaptive game AI using evolutionary learning
IAAI'05 Proceedings of the 17th conference on Innovative applications of artificial intelligence - Volume 3
A simple tree search method for playing Ms. Pac-Man
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Pattern-based AI scripting using ScriptEase
AI'03 Proceedings of the 16th Canadian society for computational studies of intelligence conference on Advances in artificial intelligence
High-level reinforcement learning in strategy games
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Modeling Behavior Cycles as a Value System for Developmental Robots
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
ContextLua: dynamic behavioral variations in computer games
Proceedings of the 2nd International Workshop on Context-Oriented Programming
Game design framework: a pilot study on users' perceptions
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Towards capturing and enhancing entertainment in computer games
SETN'06 Proceedings of the 4th Helenic conference on Advances in Artificial Intelligence
Rule schemata for game artificial intelligence
IBERAMIA-SBIA'06 Proceedings of the 2nd international joint conference, and Proceedings of the 10th Ibero-American Conference on AI 18th Brazilian conference on Advances in Artificial Intelligence
Applying constraint satisfaction techniques to 3d camera control
AI'04 Proceedings of the 17th Australian joint conference on Advances in Artificial Intelligence
Believability testing and bayesian imitation in interactive computer games
SAB'06 Proceedings of the 9th international conference on From Animals to Animats: simulation of Adaptive Behavior
Towards using first-person shooter computer games as an artificial intelligence testbed
KES'05 Proceedings of the 9th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part I
Real-Time neuroevolution to imitate a game player
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Proceedings of the 9th conference on Computing Frontiers
Evolutionary optimization of a neural network controller for car racing simulation
SETN'12 Proceedings of the 7th Hellenic conference on Artificial Intelligence: theories and applications
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