On the sequential nature of unification
Journal of Logic Programming
The society of mind
SOAR: an architecture for general intelligence
Artificial Intelligence
Artificial Intelligence - On connectionist symbol processing
Vision, instruction, and action
Vision, instruction, and action
A collaborative dialogue model based on interaction between reactivity and deliberation
AGENTS '97 Proceedings of the first international conference on Autonomous agents
PHISH Nets: planning heuristically in situated hybrid networks
AGENTS '97 Proceedings of the first international conference on Autonomous agents
It knows what you're going to do: adding anticipation to a Quakebot
Proceedings of the fifth international conference on Autonomous agents
An Behavior-based Robotics
Grounding Mundane Inference in Perception
Autonomous Robots - Special issue on autonomous agents
Functional Programming of Behavior-Based Systems
Autonomous Robots
A Behavior Language for Story-Based Believable Agents
IEEE Intelligent Systems
Human-Level AI's Killer Application: Interactive Computer Games
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence
The Dynamic Structure of Everyday Life
The Dynamic Structure of Everyday Life
Integrating plan-based behavior generation with game environments
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
The global financial markets: an ultra-large-scale systems perspective
Proceedings of the 17th Monterey conference on Large-Scale Complex IT Systems: development, operation and management
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In this paper, I will discuss a set of techniques for supporting limited variable binding in behavior-based systems. This adds additional useful expressivity while preserving the property of selecting actions in 0(1) time and space. An unusual feature of the method is that it allows inference operations to be reduced to bit-parallel and short-vector operations, making it particularly well suited to real-time operation on modern superscalar and SIMD architectures. I also describe an implementation of the technique in the Twig procedural animation system.