Increasing believability in animated pedagogical agents
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Old tricks, new dogs: ethology and interactive creatures
Old tricks, new dogs: ethology and interactive creatures
Guiding interactive drama
Antiboxology: agent design in cultural context
Antiboxology: agent design in cultural context
An Oz-centric review of interactive drama and believable agents
Artificial intelligence today
Interactive storytelling: from AI experiment to new media
ICEC '03 Proceedings of the second international conference on Entertainment computing
Exploring the Scalability of Character-Based Storytelling
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 2
Compelling experiences in mixed reality interactive storytelling
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Scene-driver: a narrative-driven game architecture reusing broadcast animation content
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Unscripted Narrative for Affectively Driven Characters
IEEE Computer Graphics and Applications
Combining gameplay and narrative techniques to enhance the user experience of viewing galleries
Computers in Entertainment (CIE) - Interactive entertainment
Extending character-based storytelling with awareness and feelings
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Exploring interactive stories in an HIV/AIDS learning game: HEALTHSIMNET
Simulation and Gaming
Case-Based Planning and Execution for Real-Time Strategy Games
ICCBR '07 Proceedings of the 7th international conference on Case-Based Reasoning: Case-Based Reasoning Research and Development
Teaming up humans with autonomous synthetic characters
Artificial Intelligence
The IRIS Network of Excellence: Integrating Research in Interactive Storytelling
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Very fast action selection for parameterized behaviors
Proceedings of the 4th International Conference on Foundations of Digital Games
Beep! Beep! Boom!: towards a planning model of Coyote and Road Runner cartoons
Proceedings of the 4th International Conference on Foundations of Digital Games
AI characters and directors for interactive computer games
IAAI'04 Proceedings of the 16th conference on Innovative applications of artifical intelligence
On the difficulty of modular reinforcement learning for real-world partial programming
AAAI'06 Proceedings of the 21st national conference on Artificial intelligence - Volume 1
Conceptual Neighborhoods for Retrieval in Case-Based Reasoning
ICCBR '09 Proceedings of the 8th International Conference on Case-Based Reasoning: Case-Based Reasoning Research and Development
An integrated agent for playing real-time strategy games
AAAI'08 Proceedings of the 23rd national conference on Artificial intelligence - Volume 3
Extending models of conflict and intent dynamics in narrative-based virtual worlds
MMSys '10 Proceedings of the first annual ACM SIGMM conference on Multimedia systems
Intelligent virtual actors that plan - to fail
SG'03 Proceedings of the 3rd international conference on Smart graphics
Bottoms up: improvisational micro-agents
Proceedings of the Intelligent Narrative Technologies III Workshop
Tanagra: a mixed-initiative level design tool
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Dynamic social planning and intention revision in generative story planning
Proceedings of the Fifth International Conference on the Foundations of Digital Games
An analysis of narrative moves in improvisational theatre
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Why can't a virtual character be more like a human: a mixed-initiative approach to believable agents
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
Digital improvisational theatre: party quirks
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Scribe: a tool for authoring event driven interactive drama
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Back-Leading through character status in interactive storytelling
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
A new approach to social behavior simulation: the mask model
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Adaptive quests for dynamic world change in MMORPGs
Proceedings of the International Conference on the Foundations of Digital Games
Hi-index | 0.00 |
A Behavior Language is a reactive planning language, based on the Oz Project language Hap, designed specifically for authoring believable agents-characters which express rich personality, and which, in this case, play roles in an interactive, dramatic story world called Façade. Here, the authors give a brief overview of Hap and discuss the new features in ABL, focusing on ABL's support for multicharacter coordination. They also describe the ABL idioms they use to organize character behaviors in an interactive drama.