A Behavior Language for Story-Based Believable Agents

  • Authors:
  • Michael Mateas;Andrew Stern

  • Affiliations:
  • -;-

  • Venue:
  • IEEE Intelligent Systems
  • Year:
  • 2002

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Abstract

A Behavior Language is a reactive planning language, based on the Oz Project language Hap, designed specifically for authoring believable agents-characters which express rich personality, and which, in this case, play roles in an interactive, dramatic story world called Façade. Here, the authors give a brief overview of Hap and discuss the new features in ABL, focusing on ABL's support for multicharacter coordination. They also describe the ABL idioms they use to organize character behaviors in an interactive drama.