Defuzzification: criteria and classification
Fuzzy Sets and Systems
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Behavior Language for Story-Based Believable Agents
IEEE Intelligent Systems
Chris Crawford on Interactive Storytelling (New Riders Games)
Chris Crawford on Interactive Storytelling (New Riders Games)
An empirical study of cognition and theatrical improvisation
Proceedings of the seventh ACM conference on Creativity and cognition
A Cognitive Model of Improvisation in Emergency Management
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
An analysis of narrative moves in improvisational theatre
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Proceedings of the 6th International Conference on Foundations of Digital Games
Being in the story: readerly pleasure, acting theory, and performing a role
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Performatology: a procedural acting approach for interactive drama in cinematic games
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Hi-index | 0.00 |
This paper describes our current approach in implementing computational improvisational micro-agents, agents that perform one specific aspect of our findings from the Digital Improv Project. This approach is intended to foster bottom-up research to better understand how to build more complex agent behaviors in a theatrical improvisational setting. The Digital Improv Project is a multi-year study at the Georgia Institute of Technology focused on studying real life theatrical improvisers with an aim towards better understanding the cognition employed in improvisation at the individual and group level.