Artificial intelligence
Pathfinder associative networks: studies in knowledge organization
Pathfinder associative networks: studies in knowledge organization
Three levels of learning in simulations: participating, debriefing, and journal writing
Simulation and Gaming - Special issue: debriefing
Narrowing the specification-implementation gap in scenario-based design
Scenario-based design
Dynamic generation, management and resolution of interactive plots
Artificial Intelligence
Simulation as play: a semiotic analysis
Simulation and Gaming - Special issue: play and simulation/gaming
Emergent situations in interactive storytelling
Proceedings of the 2002 ACM symposium on Applied computing
The Art of Interactive Design
Managing Industrial Knowledge: Creation, Transfer and Utilization
Managing Industrial Knowledge: Creation, Transfer and Utilization
Possible Worlds, Artificial Intelligence, and Narrative Theory
Possible Worlds, Artificial Intelligence, and Narrative Theory
NetWORKers and their Activity in IntensionalNetworks
Computer Supported Cooperative Work
A Behavior Language for Story-Based Believable Agents
IEEE Intelligent Systems
Computational Linguistics
An Intent-Driven Planner for Multi-Agent Story Generation
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Chris Crawford on Interactive Storytelling (New Riders Games)
Chris Crawford on Interactive Storytelling (New Riders Games)
Digital Game-Based Learning
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
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This article is based on work to develop an interactive documentary learning game called HEALTHSIMNET, which is intended for improving practice in a health care network. The authors look briefly at past work done to develop interactive narratives using structural artificial knowledge representation techniques. They illustrate a method for collection and analysis of documentary data acquired during semi-structured interviews with participants of a network of health practitioners in the HIV field. The article reviews the expansive theory of learning and explains how the technique can yield interactive narrative. They discuss the design implications of this work for their interprofessional learning game. They end with a description of the game and a discussion of the extent to which games developed using this method can be said to sustain the kind of learning described by activity theory.