Filtering of analogue sticks on joypads for improved control precision
Future Play '07 Proceedings of the 2007 conference on Future Play
Exploring interactive stories in an HIV/AIDS learning game: HEALTHSIMNET
Simulation and Gaming
Game 2.0 and beyond: an interaction design approach to digital game evolution
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Interactivity attributes: a new way of thinking and describing interactivity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The musical interface technology design space
Organised Sound
Proceedings of the fifteenth annual conference on Innovation and technology in computer science education
Authoring tangible interactive narratives using cognitive hyperlinks
Proceedings of the Intelligent Narrative Technologies III Workshop
Interactivity and fun of characters
KES'11 Proceedings of the 15th international conference on Knowledge-based and intelligent information and engineering systems - Volume Part III
Opening The Door: An evaluation of the efficacy of a problem-based learning game
Computers & Education
Filtering joystick data for shooter design really matters
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
International Journal of Human-Computer Studies
The feeling of kawaii is a function of interaction
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
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From the Publisher:About the AuthorChris Crawford, a former game developer, is the author of the classic The Art of Computer Game Design (Osborne/McGraw-Hill), and the founder of the Game Developers Conference. Crawford lectures at conferences and universities around the world. He is currently at work on Erasmatron, an interactive storytelling project.