Human-computer interaction (2nd ed.)
Human-computer interaction (2nd ed.)
From use to presence: on the expressions and aesthetics of everyday computational things
ACM Transactions on Computer-Human Interaction (TOCHI)
The Art of Interactive Design
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
The use of abstraction and motion in the design of social interfaces
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction gestalt and the design of aesthetic interactions
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Proceedings of the 2nd international conference on Tangible and embedded interaction
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Handscope: enabling blind people to experience statistical graphics on websites through haptics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactivity sketcher: crafting and experiencing interactivity qualities
CHI '11 Extended Abstracts on Human Factors in Computing Systems
My own-style interaction: exploring individuals' preferences to interactivity
CHI '11 Extended Abstracts on Human Factors in Computing Systems
International Journal of Human-Computer Studies
iSpace: interactivity expression for self-expression in an online communication environment
Proceedings of the Designing Interactive Systems Conference
Interaction-driven design: a new approach for interactive product development
Proceedings of the Designing Interactive Systems Conference
Toying with time: considering temporal themes in interactive artifacts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An interaction vocabulary. describing the how of interaction.
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Electric materialities and interactive technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring relationships between interaction attributes and experience
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
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We propose a new perspective, seeing interactivity that is the immaterial part of an interactive artifact as something concretely describable and perceivable as we do with physical materials. In order to examine the validity of this proposal, we extracted a set of interactivity attributes to be used as a design language for thinking and describing interactivity in a new way, and conducted an online survey with 14 Flash prototypes representing pairs of values of 7 interactivity attributes we extracted. The result showed that all the interactivity attributes were significant, and participants experienced distinctive and meaningful emotional effects for different interactivity attributes.