Interaction relabelling and extreme characters: methods for exploring aesthetic interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Participatory Design: Issues and Concerns
Computer Supported Cooperative Work
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Product Development Decisions: A Review of the Literature
Management Science
Hands-only scenarios and video action walls: novel methods for tangible user interaction design
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Designing the user actions in tangible interaction
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Towards people based movement interaction and kinaesthetic interaction experiences
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
The Apple Way
Human-Computer Interaction (3rd Edition)
Human-Computer Interaction (3rd Edition)
Managing Creativity and Innovation (Harvard Business Essentials)
Managing Creativity and Innovation (Harvard Business Essentials)
Presence: Teleoperators and Virtual Environments
Personal and Ubiquitous Computing
Easy doesn't do it: skill and expression in tangible aesthetics
Personal and Ubiquitous Computing
Interaction gestalt and the design of aesthetic interactions
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Interactivity attributes: a new way of thinking and describing interactivity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
soft(n): toward a somaesthetics of touch
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Toward an articulation of interaction esthetics
The New Review of Hypermedia and Multimedia - Special issue on experience design - applications and reflections
How users manipulate deformable displays as input devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing interactivity in media interfaces: a communications perspective
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactivity sketcher: crafting and experiencing interactivity qualities
CHI '11 Extended Abstracts on Human Factors in Computing Systems
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As a new approach to interactive product development, we found possibilities in interactions themselves as the starting point of a product development, and propose a concept of interaction-driven design. We focused on the movements in interactions, such as users' input behaviors and feedback movements from the system's output. In this paper, design patterns and their characteristics for three different interactive product development approaches, including our newly proposed one, were examined through an ideation workshop: 1) user-driven product development, 2) technology-driven product development, and 3) interaction-driven product development. We were able to see that results for the development of interactive products differed depending on the combining order or the linking patterns of factors such as form, function, and interaction. Interaction-driven product development opens up a wider range of linking possibilities compared to the other two approaches.