Predicting hyperarticulate speech during human-computer error resolution
Speech Communication
Affordance, conventions, and design
interactions
Perceptual user interfaces: perceptual bandwidth
Communications of the ACM
First impressions: emotional and cognitive factors underlying judgments of trust e-commerce
Proceedings of the 3rd ACM conference on Electronic Commerce
Tangible user interfaces for children
CHI '05 Extended Abstracts on Human Factors in Computing Systems
A Mathematical Theory of Communication
A Mathematical Theory of Communication
Interactivity dimension: media, contents, and user perception
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond pointing and clicking: how do newer interaction modalities affect user engagement?
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Design guidelines for Classroom Multiplayer Presential Games (CMPG)
Computers & Education
Anthropomorphism of computers: Is it mindful or mindless?
Computers in Human Behavior
Interactivity as self-expression: a field experiment with customization and blogging
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring Online News Credibility: The Relative Influence of Traditional and Technological Factors
Journal of Computer-Mediated Communication
Interaction-driven design: a new approach for interactive product development
Proceedings of the Designing Interactive Systems Conference
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Interactivity has become ubiquitous in the digital media landscape. Numerous interactive tools are designed, tested, deployed and evaluated. Yet, we do not have generalizable knowledge about the larger concept of interactivity and its psychological impact on user experience. As a first step toward a theory of interface interactivity, this paper identifies three species of interactivity corresponding to three central elements of communication - source, medium, and message. Interactivity situated in any of these three loci of communication can provide cues and affordances that operate either individually or together to capture users' attention and determine the nature and depth of their processing of online content as well as contribute to their perceptions, attitudes and behavioral intentions. This paper discusses psychological mechanisms by which the three classes of interactivity tools affect users, with the specific purpose of drawing out design implications and outlining UI challenges for strategic development of interactive interfaces.