The effects of practice and input device used on young children's computer control
Collegiate Microcomputer
Young children's skill in using a mouse to control a graphical computer interface
Computers & Education
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The suitability of the mouse for children's use: a review of the literature
Journal of Computing in Childhood Education
Designing PETS: a personal electronic teller of stories
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Experiments in using tangible interfaces to enhance collaborative learning experiences
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Tools for children to create physical interactive storyrooms
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Differences in pointing task performance between preschool children and adults using mice
ACM Transactions on Computer-Human Interaction (TOCHI)
PlayPals: tangible interfaces for remote communication and play
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Experiences from designing a tangible musical toy for children
Proceedings of the 2006 conference on Interaction design and children
Using actuated devices in location-aware systems
Proceedings of the 2nd international conference on Tangible and embedded interaction
Bowl: token-based media for children
Proceedings of the 2007 conference on Designing for User eXperiences
Designing interactivity in media interfaces: a communications perspective
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Child computer interaction invited SIG: IDC remixed, CCI remapped
CHI '11 Extended Abstracts on Human Factors in Computing Systems
E-Block: a tangible programming tool for children
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
TanPro-kit: a tangible programming tool for children
Proceedings of the 12th International Conference on Interaction Design and Children
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Tangible user interfaces, which provide interactivity using real physical objects, hold enormous promise for children. Exploring and manipulating physical objects is a key component of young children's learning. The educational power of digital technology for children has typically been limited by the fact that users explore and manipulate abstract two-dimensional screen-based representations, and not real physical objects. Embedding interactivity into physical objects, therefore, allows the "best of both worlds" - supporting traditional exploratory play with physical objects that can be extended and enhanced by the interactive power of digital technology. Participants in this SIG are invited to share ideas regarding the design and development of tangible interfaces, and to bring demos or slides/videos showing work in this area. Participants will review as many examples as time allows, and discuss the issues surrounding design and development of such interfaces. A primary goal of this SIG is to foster the development of a community of researchers and practitioners who are focused on designing and developing tangible interfaces for children.