Perceptual user interfaces: perceptual bandwidth
Communications of the ACM
Designing for fun: how can we design user interfaces to be more fun?
interactions - Funology
Designing interactivity in media interfaces: a communications perspective
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing a pen-based flashcard application to support classroom learning environment
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Designing for User Engagment: Aesthetic and Attractive User Interfaces
Designing for User Engagment: Aesthetic and Attractive User Interfaces
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Modern interfaces offer users a wider range of interaction modalities beyond pointing and clicking, such as dragging, sliding, zooming, and flipping through images. But, do they offer any distinct psychological advantages? We address this question with an experiment (N = 128) testing the relative contributions made by six interaction modalities (zoom-inout, drag, slide, mouse-over, cover-flow and click-to-download) to user engagement with identical content. Data suggest that slide is better at aiding memory than the other modalities, whereas cover-flow and mouse-over generate more user actions. Mouse-over, click-to-download, and zoom-inout tend to foster more favorable attitudes among power users, whereas cover-flow and slide generate more positive attitudes among non-power users. Design implications are discussed.