Designing a pen-based flashcard application to support classroom learning environment

  • Authors:
  • YoungJoo Jeong;Ananda Gunawardena;Kenneth R. Koedinger

  • Affiliations:
  • Carnegie Mellon University, Pittsburgh, PA, USA;Carnegie Mellon University, Pittsburgh, PA, USA;Carnegie Mellon University, Pittsburgh, PA, USA

  • Venue:
  • CHI '10 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2010

Quantified Score

Hi-index 0.00

Visualization

Abstract

Pen-based Flash Cards Application ("application") offers the flexibility of handwritten input while benefiting a wide set of users to increase their memory retention. It is particularly useful in learning mathematics where typing the material using a keyboard can be difficult. In this study, we describe the observations and major findings in a two-year case study in an eighth-grade geometry class. We found that this application may enhance teacher-student interaction, increase autonomy in students for self-guided learning, and encourage collaborative learning.