Tasks-in-interaction: paper and screen based documentation in collaborative activity
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
A dynamic grouping technique for ink and audio notes
Proceedings of the 11th annual ACM symposium on User interface software and technology
Is paper safer? The role of paper flight strips in air traffic control
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on interface design for safety-critical interactive systems: when there is no room for user error
The audio notebook: paper and pen interaction with structured speech
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The missing link: augmenting biology laboratory notebooks
Proceedings of the 15th annual ACM symposium on User interface software and technology
The human-computer interaction handbook
The Myth of the Paperless Office
The Myth of the Paperless Office
Paper augmented digital documents
Proceedings of the 16th annual ACM symposium on User interface software and technology
The calder toolkit: wired and wireless components for rapidly prototyping interactive devices
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
ButterflyNet: a mobile capture and access system for field biology research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The uses of paper in commercial airline flight operations
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
PaperPoint: a paper-based presentation and interactive paper prototyping tool
Proceedings of the 1st international conference on Tangible and embedded interaction
Paperproof: a paper-digital proof-editing system
CHI '08 Extended Abstracts on Human Factors in Computing Systems
From individual to collaborative: the evolution of prism, a hybrid laboratory notebook
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Expressive pen-based interfaces for math education
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
CoScribe: Integrating Paper and Digital Documents for Collaborative Knowledge Work
IEEE Transactions on Learning Technologies
Designing a pen-based flashcard application to support classroom learning environment
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Introducing multimodal paper-digital interfaces for speech-language therapy
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
Write-N-Speak: Authoring Multimodal Digital-Paper Materials for Speech-Language Therapy
ACM Transactions on Accessible Computing (TACCESS)
A pen-based toolkit for authoring collaborative language activities
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
Audio-enhanced paper photos: encouraging social interaction at age 105
Proceedings of the 2013 conference on Computer supported cooperative work
Audio-augmented paper for the therapy of low-functioning autism children
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Reifying social movement trajectories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies
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Hybrid paper-digital interfaces are a promising approach for supporting language activities. The familiarity of pen and paper makes it a particularly attractive media for many user groups, including young children. Digital pens enhance interaction with traditional paper content by playing and recording audio and recognizing handwriting and gestures. Currently, generating custom interactive paper documents involves some programming, limiting its use by many user groups (e.g., educators and families) who might especially benefit from application of hybrid paper-digital interfaces in their practices. To address this need, we developed an end-user Toolkit for Authoring Pen and Paper Language Activities (TAP & PLAY). This paper describes the iterative development of the toolkit, its accessibility for novice non-technical users, and use in three different contexts for early language learning. We demonstrate and document the system's usability, generality, and utility for people who want to create and tailor their own custom interactive paper-based language activities.