Designing visual interfaces: communication oriented techniques
Designing visual interfaces: communication oriented techniques
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Statistical profiles of highly-rated web sites
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When are Personal Technologies for Children?
Personal and Ubiquitous Computing
Heuristics for designing enjoyable user interfaces: Lessons from computer games
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Meaningful interaction in virtual learning environments
Proceedings of the second Australasian conference on Interactive entertainment
Designing games with a purpose
Communications of the ACM - Designing games with a purpose
How Is It for You? (A Case for Recognising User Motivation in the Design Process)
Affect and Emotion in Human-Computer Interaction
Audio Puzzler: piecing together time-stamped speech transcripts with a puzzle game
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Factor structure of web site creativity
Computers in Human Behavior
From Usability to Playability: Introduction to Player-Centred Video Game Development Process
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
A Study on User Centered Game Evaluation Guideline Based on the MIPA Framework
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
Applying game achievement systems to enhance user experience in a photo sharing service
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Emotional access and interaction with videos
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
The effect of aesthetics on web credibility
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Aligning business goals and user goals by engineering hedonic quality
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
Requirements and design space for interactive public displays
Proceedings of the international conference on Multimedia
Proceedings of the 28th Annual European Conference on Cognitive Ergonomics
Beyond pointing and clicking: how do newer interaction modalities affect user engagement?
CHI '11 Extended Abstracts on Human Factors in Computing Systems
The fun semantic differential scales
Proceedings of the 10th International Conference on Interaction Design and Children
Calibration games: making calibration tasks enjoyable by adding motivating game elements
Proceedings of the 24th annual ACM symposium on User interface software and technology
Designing for motivation: focusing on motivational values in two case studies
SocInfo'11 Proceedings of the Third international conference on Social informatics
Proceedings of the 11th International Conference on Interaction Design and Children
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
GamiCAD: a gamified tutorial system for first time autocad users
Proceedings of the 25th annual ACM symposium on User interface software and technology
The playful experiences (PLEX) framework as a guide for expert evaluation
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
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