Human-computer interaction
The media equation: how people treat computers, television, and new media like real people and places
Affective computing
Affordance, conventions, and design
interactions
Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
User Centered System Design; New Perspectives on Human-Computer Interaction
User Centered System Design; New Perspectives on Human-Computer Interaction
interactions - Personalized shared devices
Toward computers that recognize and respond to user emotion
IBM Systems Journal
Affect and machine design: Lessons for the development of autonomous machines
IBM Systems Journal
Emotions can be quite ephemeral; we cannot design them
interactions - Funology
Designing for fun: how can we design user interfaces to be more fun?
interactions - Funology
Human-centered design considered harmful
interactions - Ambient intelligence: exploring our living environment
interactions - Ambient intelligence: exploring our living environment
interactions - A contradiction in terms?
Emotion representation and physiology assignments in digital systems
Interacting with Computers
Real-time estimation of emotional experiences from facial expressions
Interacting with Computers
Affect as a Mediator between Web-Store Design and Consumers' Attitudes toward the Store
Affect and Emotion in Human-Computer Interaction
Beyond Task Completion in the Workplace: Execute, Engage, Evolve, Expand
Affect and Emotion in Human-Computer Interaction
The interplay of beauty, goodness, and usability in interactive products
Human-Computer Interaction
A few notes on the study of beauty in HCI
Human-Computer Interaction
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This research suggests that a novel approach for extending the designers understanding of the user can be found in combining psychological and HCI perspectives. The study examines the users' emotional response to the design of software in Human-Computer Interaction (HCI), the influence it has on their attitudes and expectations of the software, and their motivation to use it. Reference to contemporary theories of human motivation and emotion in psychology, adapted for application to the user at the interface, provide a new `lens' through which to examine the user, and to elicit new data to inform the design process. The exploration of underrepresented variables in humancomputer interaction establishes the basis for additional tools and measures that can be employed by the designer to assess the success, or otherwise, of the user interface. Findings indicate that the opportunity to manage and capitalise on user interaction in the design process is under-recognised.