Integrating models of personality and emotions into lifelike characters
Affective interactions
Proceedings of HCI International (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Ergonomics and User Interfaces-Volume I - Volume I
What Emotions are Necessary for HCI?
Proceedings of HCI International (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Ergonomics and User Interfaces-Volume I - Volume I
Can we hear the prosody of smile?
Speech Communication - Special issue on speech and emotion
Vocal communication of emotion: a review of research paradigms
Speech Communication - Special issue on speech and emotion
To feel or not to feel: the role of affect in human-computer interaction
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
ICALT '01 Proceedings of the IEEE International Conference on Advanced Learning Technologies
interactions - Bridging the gap
Emotions and heart rate while sitting on a chair
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Faces of emotion in human-computer interaction
CHI '05 Extended Abstracts on Human Factors in Computing Systems
EmoPlayer: A media player for video clips with affective annotations
Interacting with Computers
A User Model of Psycho-physiological Measure of Emotion
UM '07 Proceedings of the 11th international conference on User Modeling
Does Body Movement Engage You More in Digital Game Play? and Why?
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
What Should a Generic Emotion Markup Language Be Able to Represent?
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
The Role of Affect and Emotion in HCI
Affect and Emotion in Human-Computer Interaction
Comparing Two Emotion Models for Deriving Affective States from Physiological Data
Affect and Emotion in Human-Computer Interaction
How Is It for You? (A Case for Recognising User Motivation in the Design Process)
Affect and Emotion in Human-Computer Interaction
Expert Systems with Applications: An International Journal
Empirically building and evaluating a probabilistic model of user affect
User Modeling and User-Adapted Interaction
Bio-sensing for Emotional Characterization without Word Labels
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
A model of emotional interactions based on affective cognitive algorithm
ICACT'09 Proceedings of the 11th international conference on Advanced Communication Technology - Volume 3
The SEMAINE API: towards a standards-based framework for building emotion-oriented systems
Advances in Human-Computer Interaction - Special issue on emotion-aware natural interaction
Information Processing and Management: an International Journal
Modeling of operators' emotion and task performance in a virtual driving environment
International Journal of Human-Computer Studies
Tune in to your emotions: a robust personalized affective music player
User Modeling and User-Adapted Interaction
An avatar acceptance study for home automation scenarios
AMDO'12 Proceedings of the 7th international conference on Articulated Motion and Deformable Objects
Evaluating the validity of a non-invasive assessment procedure
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
Bio-Affective Computer Interface for Game Interaction
International Journal of Gaming and Computer-Mediated Simulations
Affective and cognitive design for mass personalization: status and prospect
Journal of Intelligent Manufacturing
Labeling and retrieval of emotionally-annotated images using WordNet
International Journal of Knowledge-based and Intelligent Engineering Systems - Selected papers of KES2012-Part 2 of 2
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Emotions are of increasing interest to the HCI community. Within the last decade, emotion research in HCI grew from an eccentric hobby of some visionary scientists to a widely accepted field of research. A number of proof-of-concept prototypes and studies have been published, dedicated sensor systems and technology frameworks have been developed, and theoretical considerations have been made. While they all represent a very valuable contribution to this young field of research, they lack a common theoretical basis. Particularly, there exists no applicable model of emotions suitable for designing emotion-aware systems or performing HCI-related emotion studies. However, in order to become a mature discipline, emotion research in HCI needs such a rigorous footing that future work can be based on. In this paper, a suitable approach to structure and represent emotions for use in digital systems is introduced, after a detailed and critical review of widely used emotion models is given and representative study results are discussed. The proposed method meets several requirements of HCI researchers and software developers. It avoids artificial categorisation of emotions, requires no naming of emotional states, is language independent, and its implementation is straightforward. The results of an experiment based on this approach are discussed demonstrating its applicability.