Stress and operator decision making in coping with emergencies
International Journal of Human-Computer Studies
Emotion & design: attractive things work better
interactions
FLAME—Fuzzy Logic Adaptive Model of Emotions
Autonomous Agents and Multi-Agent Systems
International Journal of Human-Computer Studies
Toward a more civilized design: studying the effects of computers that apologize
International Journal of Human-Computer Studies
Improving automotive safety by pairing driver emotion and car voice emotion
CHI '05 Extended Abstracts on Human Factors in Computing Systems
International Journal of Human-Computer Studies - Special issue: Subtle expressivity for characters and robots
Establishing and maintaining long-term human-computer relationships
ACM Transactions on Computer-Human Interaction (TOCHI)
International Journal of Human-Computer Studies
Emotion representation and physiology assignments in digital systems
Interacting with Computers
Communicating emotion through a haptic link: Design space and methodology
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies
Authentic facial expression analysis
Image and Vision Computing
Using noninvasive wearable computers to recognize human emotions from physiological signals
EURASIP Journal on Applied Signal Processing
Computers in Human Behavior
International Journal of Human-Computer Studies
Behavioral and emotional consequences of brief delays in human-computer interaction
International Journal of Human-Computer Studies
Short-term emotion assessment in a recall paradigm
International Journal of Human-Computer Studies
Affective interaction: How emotional agents affect users
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies
Affectively intelligent and adaptive car interfaces
Information Sciences: an International Journal
Modeling emotional content of music using system identification
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Sociocultural Games for Training and Analysis
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Toward Emotion Recognition in Car-Racing Drivers: A Biosignal Processing Approach
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Evaluating the validity of a non-invasive assessment procedure
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
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Emotional human-computer interactions are attracting increasing interest with the improvement in the available technology. Through presenting affective stimuli and empathic communication, computer agents are able to adjust to users' emotional states. As a result, users may produce better task performance. Existing studies have mainly focused on the effect of only a few basic emotions, such as happiness and frustration, on human performance. Furthermore, most research explored this issue from the psychological perspective. This paper presents an emotion and performance relation model in the context of vehicle driving. This general emotion-performance model is constructed on an arousal-valence plane and is not limited to basic emotions. Fifteen paid participants took part in two driving simulation experiments that induced 115 pairs of emotion-performance sample. These samples revealed the following: (1) driving performance has a downward U-shaped relationship with both intensities of arousal and valence. It deteriorates at extreme arousal and valence. (2) Optimal driving performance, corresponding to the appropriate emotional state, matches the ''sweet spot'' phenomenon of the engagement psychology. (3) Arousal and valence are not perfectly independent across the entire 2-D emotion plane. Extreme valence is likely to stimulate a high level of arousal, which, in turn, deteriorates task performance. The emotion-performance relation model proposed in the paper is useful in designing emotion-aware intelligent systems to predict and prevent task performance degradation at an early stage and throughout the human-computer interactions.