A model for reasoning about persistence and causation
Computational Intelligence
A tutorial on learning with Bayesian networks
Learning in graphical models
Émile: Marshalling passions in training and education
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Machine learning in automated text categorization
ACM Computing Surveys (CSUR)
Toward Machine Emotional Intelligence: Analysis of Affective Physiological State
IEEE Transactions on Pattern Analysis and Machine Intelligence - Graph Algorithms and Computer Vision
Machine Learning
SCREAM: scripting emotion-based agent minds
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Multimedia for Learning: Methods and Development
Multimedia for Learning: Methods and Development
User Modeling and User-Adapted Interaction
Inferring user goals from personality and behavior in a causal model of user affect
Proceedings of the 8th international conference on Intelligent user interfaces
FLAME—Fuzzy Logic Adaptive Model of Emotions
Autonomous Agents and Multi-Agent Systems
Adaptive interfaces and agents
The human-computer interaction handbook
Proceedings of the 9th international conference on Intelligent user interfaces
Exploiting emotions to disambiguate dialogue acts
Proceedings of the 9th international conference on Intelligent user interfaces
Off-task behavior in the cognitive tutor classroom: when students "game the system"
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
More than just fun and games: assessing the value of educational video games in the classroom
CHI '04 Extended Abstracts on Human Factors in Computing Systems
ALMA: a layered model of affect
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Multimodal affect recognition in learning environments
Proceedings of the 13th annual ACM international conference on Multimedia
Predicting student emotions in computer-human tutoring dialogues
ACL '04 Proceedings of the 42nd Annual Meeting on Association for Computational Linguistics
Emotion representation and physiology assignments in digital systems
Interacting with Computers
Entertainment capture through heart rate activity in physical interactive playgrounds
User Modeling and User-Adapted Interaction
Automatic detection of learner's affect from conversational cues
User Modeling and User-Adapted Interaction
International Journal of Artificial Intelligence in Education
Modelling Learning in an Educational Game
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Lifelike pedagogical agents and affective computing: an exploratory synthesis
Artificial intelligence today
Feeling and reasoning: a computational model for emotional characters
EPIA'05 Proceedings of the 12th Portuguese conference on Progress in Artificial Intelligence
MP-Boost: a multiple-pivot boosting algorithm and its application to text categorization
SPIRE'06 Proceedings of the 13th international conference on String Processing and Information Retrieval
Recognizing, modeling, and responding to users' affective states
UM'05 Proceedings of the 10th international conference on User Modeling
Emotion recognition using physiological and speech signal in short-term observation
PIT'06 Proceedings of the 2006 international tutorial and research conference on Perception and Interactive Technologies
Detecting stress during real-world driving tasks using physiological sensors
IEEE Transactions on Intelligent Transportation Systems
A domain-independent framework for modeling emotion
Cognitive Systems Research
Affectively Intelligent User Interfaces for Enhanced E-Learning Applications
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
Modeling User Affect from Causes and Effects
UMAP '09 Proceedings of the 17th International Conference on User Modeling, Adaptation, and Personalization: formerly UM and AH
Evaluating Adaptive Feedback in an Educational Computer Game
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Want to Know How to Play the Game? Ask the ORACLE!
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Detecting user engagement with a robot companion using task and social interaction-based features
Proceedings of the 2009 international conference on Multimodal interfaces
Adaptive Feedback in an Educational Game for Number Factorization
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
Intelligent tutoring systems: new challenges and directions
IJCAI'09 Proceedings of the 21st international jont conference on Artifical intelligence
Addressing the problems of data-centric physiology-affect relations modeling
Proceedings of the 15th international conference on Intelligent user interfaces
User Modeling and User-Adapted Interaction
Bayesian networks for student model engineering
Computers & Education
Recommender algorithms in activity motivating games
Proceedings of the fourth ACM conference on Recommender systems
Using affective parameters in a content-based recommender system for images
User Modeling and User-Adapted Interaction
PlayPhysics: an emotional games learning environment for teaching physics
KSEM'10 Proceedings of the 4th international conference on Knowledge science, engineering and management
"Why can't we be friends? " an empathic game companion for long-term interaction
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Layered evaluation of interactive adaptive systems: framework and formative methods
User Modeling and User-Adapted Interaction
Subliminal cues while teaching: HCI technique for enhanced learning
Advances in Human-Computer Interaction - Special issue on subliminal communication in human-computer interaction
Evaluating an affective student model for intelligent learning environments
IBERAMIA'10 Proceedings of the 12th Ibero-American conference on Advances in artificial intelligence
An analysis of students' gaming behaviors in an intelligent tutoring system: predictors and impacts
User Modeling and User-Adapted Interaction
When does disengagement correlate with learning in spoken dialog computer tutoring?
AIED'11 Proceedings of the 15th international conference on Artificial intelligence in education
Modeling confusion: facial expression, task, and discourse in task-oriented tutorial dialogue
AIED'11 Proceedings of the 15th international conference on Artificial intelligence in education
Affect detection from multichannel physiology during learning sessions with AutoTutor
AIED'11 Proceedings of the 15th international conference on Artificial intelligence in education
AIED'11 Proceedings of the 15th international conference on Artificial intelligence in education
Modeling learner affect with theoretically grounded dynamic bayesian networks
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part I
Affective support in narrative-centered learning environments
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part II
Generalizing models of student affect in game-based learning environments
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part II
International Journal of Learning Technology
The intricate dance between cognition and emotion during expert tutoring
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
Detecting learner frustration: towards mainstream use cases
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
“Yes!”: using tutor and sensor data to predict moments of delight during instructional activities
UMAP'10 Proceedings of the 18th international conference on User Modeling, Adaptation, and Personalization
A time for emoting: when affect-sensitivity is and isn't effective at promoting deep learning
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part I
Gaze tutor: A gaze-reactive intelligent tutoring system
International Journal of Human-Computer Studies
Modelling empathy in social robotic companions
UMAP'11 Proceedings of the 19th international conference on Advances in User Modeling
A review of recent advances in learner and skill modeling in intelligent learning environments
User Modeling and User-Adapted Interaction
Using emotions to enhance decision-making
IJCAI'11 Proceedings of the Twenty-Second international joint conference on Artificial Intelligence - Volume Volume One
Monitoring affect states during effortful problem solving activities
International Journal of Artificial Intelligence in Education
ITS'12 Proceedings of the 11th international conference on Intelligent Tutoring Systems
Emotion recognition in texts for user model augmenting
Proceedings of the 13th International Conference on Interacción Persona-Ordenador
NAACL HLT '12 Proceedings of the 2012 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies
Adapting to multiple affective states in spoken dialogue
SIGDIAL '12 Proceedings of the 13th Annual Meeting of the Special Interest Group on Discourse and Dialogue
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special issue on highlights of the decade in interactive intelligent systems
What Does Touch Tell Us about Emotions in Touchscreen-Based Gameplay?
ACM Transactions on Computer-Human Interaction (TOCHI)
Physical Activity Motivating Games: Be Active and Get Your Own Reward
ACM Transactions on Computer-Human Interaction (TOCHI)
Predicting academic emotions based on brainwaves, mouse behaviour and personality profile
PRICAI'12 Proceedings of the 12th Pacific Rim international conference on Trends in Artificial Intelligence
Evidence conflict analysis approach to obtain an optimal feature set for bayesian tutoring systems
ICICA'12 Proceedings of the Third international conference on Information Computing and Applications
Tractable POMDP representations for intelligent tutoring systems
ACM Transactions on Intelligent Systems and Technology (TIST) - Special section on agent communication, trust in multiagent systems, intelligent tutoring and coaching systems
Proceedings of the Third International Conference on Learning Analytics and Knowledge
A dynamic multimodal approach for assessing learners' interaction experience
Proceedings of the 15th ACM on International conference on multimodal interaction
Sentiment analysis in Facebook and its application to e-learning
Computers in Human Behavior
When Does Disengagement Correlate with Performance in Spoken Dialog Computer Tutoring?
International Journal of Artificial Intelligence in Education - Best of AIED 2011
Inducing and Tracking Confusion with Contradictions during Complex Learning
International Journal of Artificial Intelligence in Education - Best of AIED 2011
Knowledge Elicitation Methods for Affect Modelling in Education
International Journal of Artificial Intelligence in Education
Hi-index | 0.00 |
We present a probabilistic model of user affect designed to allow an intelligent agent to recognise multiple user emotions during the interaction with an educational computer game. Our model is based on a probabilistic framework that deals with the high level of uncertainty involved in recognizing a variety of user emotions by combining in a Dynamic Bayesian Network information on both the causes and effects of emotional reactions. The part of the framework that reasons from causes to emotions (diagnostic model) implements a theoretical model of affect, the OCC model, which accounts for how emotions are caused by one's appraisal of the current context in terms of one's goals and preferences. The advantage of using the OCC model is that it provides an affective agent with explicit information not only on which emotions a user feels but also why, thus increasing the agent's capability to effectively respond to the users' emotions. The challenge is that building the model requires having mechanisms to assess user goals and how the environment fits them, a form of plan recognition. In this paper, we illustrate how we built the predictive part of the affective model by combining general theories with empirical studies to adapt the theories to our target application domain. We then present results on the model's accuracy, showing that the model achieves good accuracy on several of the target emotions. We also discuss the model's limitations, to open the ground for the next stage of the work, i.e., complementing the model with diagnostic information.