"Why can't we be friends? " an empathic game companion for long-term interaction

  • Authors:
  • Iolanda Leite;Samuel Mascarenhas;André Pereira;Carlos Martinho;Rui Prada;Ana Paiva

  • Affiliations:
  • INESC-ID and Instituto Superior Técnico, Porto Salvo, Portugal;INESC-ID and Instituto Superior Técnico, Porto Salvo, Portugal;INESC-ID and Instituto Superior Técnico, Porto Salvo, Portugal;INESC-ID and Instituto Superior Técnico, Porto Salvo, Portugal;INESC-ID and Instituto Superior Técnico, Porto Salvo, Portugal;INESC-ID and Instituto Superior Técnico, Porto Salvo, Portugal

  • Venue:
  • IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
  • Year:
  • 2010

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Abstract

The ability of artificial companions (virtual agents or robots) to establish meaningful relationships with users is still limited. In humans, a key aspect of such ability is empathy, often seen as the basis of social cooperation and pro-social behaviour. In this paper, we present a study where a social robot with empathic capabilities interacts with two users playing a chess game against each other. During the game, the agent behaves in an empathic manner towards one of the players and in a neutral way towards the other. In an experiment conducted with 40 participants, results showed that users to whom the robot was empathic provided higher ratings in terms of companionship.