The persona effect: affective impact of animated pedagogical agents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Finite-time Analysis of the Multiarmed Bandit Problem
Machine Learning
Where to look: a study of human-robot engagement
Proceedings of the 9th international conference on Intelligent user interfaces
iCat: an animated user-interface robot with personality
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Multimodal affect recognition in learning environments
Proceedings of the 13th annual ACM international conference on Multimedia
Automatic prediction of frustration
International Journal of Human-Computer Studies
Toward an Affect-Sensitive AutoTutor
IEEE Intelligent Systems
iCat: an affective game buddy based on anticipatory mechanisms
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
Repairing Disengagement With Non-Invasive Interventions
Proceedings of the 2007 conference on Artificial Intelligence in Education: Building Technology Rich Learning Contexts That Work
Empirically building and evaluating a probabilistic model of user affect
User Modeling and User-Adapted Interaction
Responding to Learners' Cognitive-Affective States with Supportive and Shakeup Dialogues
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Affect-aware tutors: recognising and responding to student affect
International Journal of Learning Technology
Detecting user engagement with a robot companion using task and social interaction-based features
Proceedings of the 2009 international conference on Multimodal interfaces
Estimating user's engagement from eye-gaze behaviors in human-agent conversations
Proceedings of the 15th international conference on Intelligent user interfaces
Expressive robots in education: varying the degree of social supportive behavior of a robotic tutor
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MAINTAINING ENGAGEMENT IN LONG-TERM INTERVENTIONS WITH RELATIONAL AGENTS
Applied Artificial Intelligence - Intelligent Virtual Agents
"Why can't we be friends? " an empathic game companion for long-term interaction
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Automatic analysis of affective postures and body motion to detect engagement with a game companion
Proceedings of the 6th international conference on Human-robot interaction
The impact of system feedback on learners' affective and physiological states
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part I
HRI '12 Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction
Long-term interactions with empathic robots: evaluating perceived support in children
ICSR'12 Proceedings of the 4th international conference on Social Robotics
Sensors in the wild: exploring electrodermal activity in child-robot interaction
Proceedings of the 8th ACM/IEEE international conference on Human-robot interaction
Empathy and yawn contagion: can we (humans) catch yawns from robots?
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
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Empathy can be broadly defined as the ability to understand and respond appropriately to the affective states of others. In this paper, we present a scenario where a social robot acts as a chess companion for children, and describe our current efforts towards endowing such robot with empathic capabilities. A multimodal framework for modeling some of the user's affective states that combines visual and task-related features is presented. Using this model of the user, we personalise the learning environment by adapting the robot's empathic responses to the particular preferences of the child who is interacting with the robot. We also describe a preliminary study conducted in this scenario.