The role of emotion in believable agents
Communications of the ACM
Affective computing
Emotion and sociable humanoid robots
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Affective Learning — A Manifesto
BT Technology Journal
interactions - Robots!
iCat: an animated user-interface robot with personality
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Interactive robots as social partners and peer tutors for children: a field trial
Human-Computer Interaction
Using anticipation to create believable behaviour
AAAI'06 Proceedings of the 21st national conference on Artificial intelligence - Volume 1
Lifelike pedagogical agents and affective computing: an exploratory synthesis
Artificial intelligence today
iCat, the chess player: the influence of embodiment in the enjoyment of a game
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
Designing a game companion for long-term social interaction
Proceedings of the International Workshop on Affective-Aware Virtual Agents and Social Robots
"Why can't we be friends? " an empathic game companion for long-term interaction
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Using adaptive empathic responses to improve long-term interaction with social robots
UMAP'11 Proceedings of the 19th international conference on User modeling, adaption, and personalization
The icat as a natural interaction partner: playing go fish with a robot
AAMAS'11 Proceedings of the 10th international conference on Advanced Agent Technology
Modelling empathy in social robotic companions
UMAP'11 Proceedings of the 19th international conference on Advances in User Modeling
Socially present board game opponents
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
The influence of empathy in human-robot relations
International Journal of Human-Computer Studies
Towards affect sensitive and socially perceptive companions
Your Virtual Butler
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In this paper, we study the role of emotions and expressive behaviour in socially interactive characters employed in educational games. More specifically, on how we can use such emotional behaviour to help users to better understand the game state. An emotion model for these characters, which is mainly influenced by the current state of the game and is based on the emotivector anticipatory mechanism, was developed. We implemented the model in a social robot named iCat, using chess as the game scenario. The results of a preliminary evaluation suggested that the emotional behaviour embedded in the character indeed helped the users to have a better perception of the game.