Emotion and sociable humanoid robots
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
iCat: an animated user-interface robot with personality
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
iCat: an affective game buddy based on anticipatory mechanisms
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
A Survey of Affect Recognition Methods: Audio, Visual, and Spontaneous Expressions
IEEE Transactions on Pattern Analysis and Machine Intelligence
Detecting user engagement with a robot companion using task and social interaction-based features
Proceedings of the 2009 international conference on Multimodal interfaces
Socially present board game opponents
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
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The ability to understand the user's affective states and expressions is an important requirement for a robot companion. In this paper we focus on an interaction scenario where an iCat robot plays chess with children. We discuss the challenges to address in the design of an affect recognition system for a game companion and we present the initial steps carried out to build a framework for the dynamic modeling of the user's affect. We conclude by providing examples of how we intend to exploit information about the user's affect to generate an empathic behavior in our game companion.