Evaluating video as a technology for informal communication
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Simulating conversations: the communion game
AI & Society
The interactive museum tour-guide robot
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Embodiment in conversational interfaces: Rea
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Helper agent: designing an assistant for human-human interaction in a virtual meeting space
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
ELIZA—a computer program for the study of natural language communication between man and machine
Communications of the ACM
The usability of everyday technology: emerging and fading opportunities
ACM Transactions on Computer-Human Interaction (TOCHI)
Multimodal human discourse: gesture and speech
ACM Transactions on Computer-Human Interaction (TOCHI)
Hardware companions?: what online AIBO discussion forums reveal about the human-robotic relationship
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Context-Dependent Attention System for a Social Robot
IJCAI '99 Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence
Reading a Robot's Mind: A Model of Utterance Understanding Based on the Theory of Mind Mechanism
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence
Toward a framework for human-robot interaction
Human-Computer Interaction
interactions - Robots!
Daily HRI evaluation at a classroom environment: reports from dance interaction experiments
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
Interaction debugging: an integral approach to analyze human-robot interaction
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
Effects of adaptive robot dialogue on information exchange and social relations
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
Empirical results from using a comfort level device in human-robot interaction studies
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
The advisor robot: tracing people's mental model from a robot's physical attributes
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
Interactive humanoid robots for a science museum
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
Using proprioceptive sensors for categorizing human-robot interactions
Proceedings of the ACM/IEEE international conference on Human-robot interaction
Group attention control for communication robots with wizard of OZ approach
Proceedings of the ACM/IEEE international conference on Human-robot interaction
Humanoid robots as a passive-social medium: a field experiment at a train station
Proceedings of the ACM/IEEE international conference on Human-robot interaction
Robotic etiquette: results from user studies involving a fetch and carry task
Proceedings of the ACM/IEEE international conference on Human-robot interaction
The RUBI project: a progress report
Proceedings of the ACM/IEEE international conference on Human-robot interaction
Speed adaptation for a robot walking with a human
Proceedings of the ACM/IEEE international conference on Human-robot interaction
A humanoid robot that pretends to listen to route guidance from a human
Autonomous Robots
Interactive Humanoid Robots for a Science Museum
IEEE Intelligent Systems
Human-robot interaction: a survey
Foundations and Trends in Human-Computer Interaction
Design patterns for sociality in human-robot interaction
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
A semi-autonomous communication robot: a field trial at a train station
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
Simultaneous teleoperation of multiple social robots
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
iCat: an affective game buddy based on anticipatory mechanisms
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
iCat, the chess player: the influence of embodiment in the enjoyment of a game
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
Introduction to this special issue on human-robot interaction
Human-Computer Interaction
Virtual interpersonal touch: expressing and recognizing emotions through haptic devices
Human-Computer Interaction
The snackbot: documenting the design of a robot for long-term human-robot interaction
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
Systemic interaction analysis (SInA) in HRI
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
How to approach humans?: strategies for social robots to initiate interaction
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
Field trial for simultaneous teleoperation of mobile social robots
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
An affective guide robot in a shopping mall
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
r-Learning services for elementary school students with a teaching assistant robot
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
FaceBots: robots utilizing and publishing social information in facebook
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
Researches on Using Robots in Education
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
A Task-Based Role-Playing Game with Educational Robots for Learning Language
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Exploring Children's Perceptions of the Robots
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
How different in cultural acceptance of tutoring robots serving augmented reality?
ICACT'09 Proceedings of the 11th international conference on Advanced Communication Technology - Volume 3
Learning to recognize familiar faces in the real world
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
Real-time social touch gesture recognition for sensate robots
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Field trial of networked social robots in a shopping mall
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Simultaneous people tracking and localization for social robots using external laser range finders
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Effects of intergroup relations on people's acceptance of robots
Proceedings of the 5th ACM/IEEE international conference on Human-robot interaction
Relationships between user experiences and children's perceptions of the education robot
Proceedings of the 5th ACM/IEEE international conference on Human-robot interaction
A trial english class with a teaching assistant robot in elementary school
Proceedings of the 5th ACM/IEEE international conference on Human-robot interaction
A communication robot in a shopping mall
IEEE Transactions on Robotics
Facial expression of emotion and perception of the Uncanny Valley in virtual characters
Computers in Human Behavior
ICIRA'10 Proceedings of the Third international conference on Intelligent robotics and applications - Volume Part II
Following the white rabbit: a robot rabbit as vocabulary trainer for beginners of English
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
Socializing with Olivia, the youngest robot receptionist outside the lab
ICSR'10 Proceedings of the Second international conference on Social robotics
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
The chanty bear: a new application for hri research
Proceedings of the 6th international conference on Human-robot interaction
Effect of robot's active touch on people's motivation
Proceedings of the 6th international conference on Human-robot interaction
Playing with iCat: investigating children's appreciation of game plays with a social robot
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
Child-robot interaction: playing alone or together?
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Emotion recognition using a hierarchical binary decision tree approach
Speech Communication
The impact of robots language form on people's perception of robots
HCD'11 Proceedings of the 2nd international conference on Human centered design
Multimodal approach to affective human-robot interaction design with children
ACM Transactions on Interactive Intelligent Systems (TiiS)
An experimental study of the use of multiple humanoid robots as a social communication medium
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: applications and services - Volume Part IV
AI*IA'11 Proceedings of the 12th international conference on Artificial intelligence around man and beyond
Living with a robot companion: empirical study on the interaction with an artificial health advisor
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
RoboTable2: a novel programming environment using physical robots on a tabletop platform
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Do people hold a humanoid robot morally accountable for the harm it causes?
HRI '12 Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction
Children learning with a social robot
HRI '12 Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction
Designing the HRTeam framework: lessons learned from a rough-and-ready human/multi-robot team
AAMAS'11 Proceedings of the 10th international conference on Advanced Agent Technology
Ripple effects of an embedded social agent: a field study of a social robot in the workplace
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User-Centered design of a teachable robot
ITS'12 Proceedings of the 11th international conference on Intelligent Tutoring Systems
How can a social robot facilitate children's collaboration?
ICSR'12 Proceedings of the 4th international conference on Social Robotics
Long-term interactions with empathic robots: evaluating perceived support in children
ICSR'12 Proceedings of the 4th international conference on Social Robotics
ICSR'12 Proceedings of the 4th international conference on Social Robotics
Engaging children in cars through a robot companion
Proceedings of the 12th International Conference on Interaction Design and Children
Which robot behavior can motivate children to tidy up their toys?: design and evaluation of "ranger"
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
Effects of social presence and social role on help-seeking and learning
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
Spatial and other social engagement cues in a child-robot interaction: effects of a sidekick
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
The dynamics of anthropomorphism in robotics
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
Kindergarten social assistive robot: First meeting and ethical issues
Computers in Human Behavior
Analyzing human high-fives to create an effective high-fiving robot
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
Lessons learned from robotic vacuum cleaners entering the home ecosystem
Robotics and Autonomous Systems
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Robots increasingly have the potential to interact with people in daily life. It is believed that, based on this ability, they will play an essential role in human society in the not-so-distant future. This article examined the proposition that robots could form relationships with children and that children might learn from robots as they learn from other children. In this article, this idea is studied in an 18-day field trial held at a Japanese elementary school. Two English-speaking "Robovie" robots interacted with first- and sixth-grade pupils at the perimeter of their respective classrooms. Using wireless identification tags and sensors, these robots identified and interacted with children who came near them. The robots gestured and spoke English with the children, using a vocabulary of about 300 sentences for speaking and 50 words for recognition. The children were given a brief picture-word matching English test at the start of the trial, after 1 week and after 2 weeks. Interactions were counted using the tags, and video and audio were recorded. In the majority of cases, a child's friends were present during the interactions. Interaction with the robot was frequent in the 1st week, and then it fell off sharply by the 2nd week. Nonetheless, some children continued to interact with the robot. Interaction time during the 2nd week predicted improvements in English skill at the posttest, controlling for pretest scores. Further analyses indicate that the robots may have been more successful in establishing common ground and influence when the children already had some initial proficiency or interest in English. These results suggest that interactive robots should be designed to have something in common with their users, providing a social as well as technical challenge.