iCat: an animated user-interface robot with personality
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Proceedings of the ACM/IEEE international conference on Human-robot interaction
Proceedings of the ACM/IEEE international conference on Human-robot interaction
Proceedings of the 2nd International Conference on Fun and Games
Interactive robots as social partners and peer tutors for children: a field trial
Human-Computer Interaction
Engaging children in cars through a robot companion
Proceedings of the 12th International Conference on Interaction Design and Children
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In this paper we investigate how boys and girls of 8 and 12 years old experience interacting with a social robot (iCat) during collaborative game play. The iCat robot and a child collaborated together to play a simple card guessing game. Post-game questionnaires revealed that 8 year old children rated their subjective gaming experience significantly more positively than the 12 year olds. All interactions were recorded, and fragments were shown to judges in a perception experiment, which showed that 8 year olds were more expressive than 12 year olds, and that 12 year old losers were more expressive than 12 year old winners. The implications of these findings for designing child-robot interaction are discussed.