Differences in effect of robot and screen agent recommendations on human decision-making
International Journal of Human-Computer Studies - Special issue: Subtle expressivity for characters and robots
Pervasive games: bringing computer entertainment back to the real world
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
OPOS: an observation scheme for evaluating head-up play
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Interactive robots as social partners and peer tutors for children: a field trial
Human-Computer Interaction
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Understanding how children understand robots: Perceived animism in child-robot interaction
International Journal of Human-Computer Studies
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Having children as passengers in a car influences the parents' experience of driving. Concern for their safety often supersedes other considerations. When designing in-car solutions to address the special needs of children as passengers, one could aim for assisting the parents with this task. For such systems, it is important that the proposed solution is able to engage the children and keeps them from distracting the driver, while offering the children an interesting and meaningful way to spend their time in the car. We propose and evaluate a conceptual design that involves an interactive, full-speech companion that uses information from the drive to entertain and educate children. Our evaluation reveals that a robot companion is able to engage the children more than a similar system without a physical companion, giving them an entity to direct their interactions to. This finding makes it a worthwhile consideration for designers to add such components to their solutions.