The role of emotion in believable agents
Communications of the ACM
Understanding intelligence
User Modeling and User-Adapted Interaction
Interacting with an embodied emotional character
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Pervasive game flow: understanding player enjoyment in pervasive gaming
Computers in Entertainment (CIE) - Interactive entertainment
iCat: an affective game buddy based on anticipatory mechanisms
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
Interactive robots as social partners and peer tutors for children: a field trial
Human-Computer Interaction
Using anticipation to create believable behaviour
AAAI'06 Proceedings of the 21st national conference on Artificial intelligence - Volume 1
On virtual agents that regulate each other's emotions
Web Intelligence and Agent Systems
Turk-2, a multi-modal chess player
International Journal of Human-Computer Studies
How do you like me in this: user embodiment preferences for companion agents
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Socially present board game opponents
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
International Journal of Human-Computer Studies
Care-O-bot® 3: vision of a robot butler
Your Virtual Butler
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This paper presents an experiment that evaluates and compares the user enjoyment when playing a game of chess in two situations: against a physically embodied robotic agent and against a virtually embodied agent, displayed on screen. The results of the study suggest that embodiment has implications on user enjoyment, as the experience against a robotic agent was classified as more enjoyable than against a virtually embodied agent.