Turk-2, a multi-modal chess player

  • Authors:
  • Levente Sajó;Zsófia Ruttkay;Attila Fazekas

  • Affiliations:
  • University of Debrecen, Egyetem sq. 1, 4030 Debrecen, Hungary;Moholy-Nagy University of Art and Design, Zugligeti st. 9-25, 1121 Budapest, Hungary;University of Debrecen, Egyetem sq. 1, 4030 Debrecen, Hungary

  • Venue:
  • International Journal of Human-Computer Studies
  • Year:
  • 2011

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Abstract

In this paper we present Turk-2, a hybrid multi-modal chess player with a robot arm and a screen-based talking head. Turk-2 can not only play chess, but can see and hear the opponent, can talk to him and display emotions. We were interested to find out if a simple embodiment with human-like communication capabilities enhances the experience of playing chess against a computer. First, give an overview of the development road to multi-modal communication with computers. Then we motivate our research with a hybrid system, we introduce the architecture of Turk-2, we describe the human experiments and its evaluation. The results justify that multi-modal interaction makes game playing more engaging, enjoyable - and even more effective. These findings for a specific game situation provide yet another evidence of the power of human-like interaction in turning computer systems more attractive and easier to use.