Creating Interactive Virtual Humans: Some Assembly Required
IEEE Intelligent Systems
Authoring scenes for adaptive, interactive performances
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
ALMA: a layered model of affect
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
AI Magazine - Special issue on achieving human-level AI through integrated systems and research
Unit selection in a concatenative speech synthesis system using a large speech database
ICASSP '96 Proceedings of the Acoustics, Speech, and Signal Processing, 1996. on Conference Proceedings., 1996 IEEE International Conference - Volume 01
Are computer-generated emotions and moods plausible to humans?
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Turk-2, a multi-modal chess player
International Journal of Human-Computer Studies
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In this paper we present an interactive poker game in which one human user plays against two animated agents using RFID-tagged poker cards. The game is used as a showcase to illustrate how current AI technologies can be used for providing new features to computer games. A powerful and easy-to-use multimodal dialog authoring tool is used for modeling game content and interaction. The poker characters rely on a sophisticated model of affect and a state-of-the art speech synthesizer. Through the combination of these methods, the characters show a consistent expressive behavior that enhances the naturalness of interaction in the game.