The affective reasoner: a process model of emotions in a multi-agent system
The affective reasoner: a process model of emotions in a multi-agent system
A social-psychological model for synthetic actors
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Émile: Marshalling passions in training and education
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Emotion and personality in a conversational agent
Embodied conversational agents
Embodied agents for multi-party dialogue in immersive virtual worlds
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 2
Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies)
Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies)
ALMA: a layered model of affect
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
From brows to trust: evaluating embodied conversational agents
From brows to trust: evaluating embodied conversational agents
Action planning for virtual human performances
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
A domain-independent framework for modeling emotion
Cognitive Systems Research
VirtualHuman: dialogic and affective interaction with virtual characters
Proceedings of the 8th international conference on Multimodal interfaces
Fully generated scripted dialogue for embodied agents
Artificial Intelligence
The Mood and Memory of Believable Adaptable Socially Intelligent Characters
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
IDEAS4Games: Building Expressive Virtual Characters for Computer Games
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Towards Virtual Emotions and Emergence of Social Behaviour
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Enhancing Animated Agents in an Instrumented Poker Game
KI '08 Proceedings of the 31st annual German conference on Advances in Artificial Intelligence
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Cognitive Computational Models of Emotions and Affective Behaviors
International Journal of Software Science and Computational Intelligence
Hi-index | 0.00 |
This paper presents results of the plausibility evaluation of computer-generated emotions and moods. They are generated by ALMA (A Layered Model of Affect), a real-time computational model of affect, designed to serve as a modular extension for virtual humans. By a unique integration of psychological models of affect, it provides three major affect types: emotions, moods and personality that cover short, medium, and long term affect. The evaluation of computer-generated affect is based on textual dialog situations in which at least two characters are interacting with each other. In this setup, elicited emotions or the change of mood are defined as consequences of dialog contributions from the involved characters. The results indicate that ALMA provides authentic believable emotions and moods. They can be used for modules that control cognitive processes and physical behavior of virtual humans in order to improve their lifelikeness and their believable qualities.