SOAR: an architecture for general intelligence
Artificial Intelligence
Unified theories of cognition
A model for negotiation in teaching-learning dialogues
Journal of Artificial Intelligence in Education
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
An artificial discourse language for collaborative negotiation
AAAI '94 Proceedings of the twelfth national conference on Artificial intelligence (vol. 1)
ISSD-93 Selected papers presented at the international symposium on Spoken dialogue
A computational theory of grounding in natural language conversation
A computational theory of grounding in natural language conversation
Lifelike computer characters: the persona project at Microsoft
Software agents
Human conversation as a system framework: designing embodied conversational agents
Embodied conversational agents
Task-oriented collaboration with embodied agents in virtual worlds
Embodied conversational agents
Toward the holodeck: integrating graphics, sound, character and story
Proceedings of the fifth international conference on Autonomous agents
BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A step toward irrationality: using emotion to change belief
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous
Autonomous Agents and Multi-Agent Systems
Control of mixed-initiative discourse through meta-locutionary acts: a computational model
Control of mixed-initiative discourse through meta-locutionary acts: a computational model
Information state and dialogue management in the TRINDI dialogue move engine toolkit
Natural Language Engineering
Modelling grounding and discourse obligations using update rules
NAACL 2000 Proceedings of the 1st North American chapter of the Association for Computational Linguistics conference
Discourse obligations in dialogue processing
ACL '94 Proceedings of the 32nd annual meeting on Association for Computational Linguistics
Mixed initiative in dialogue: an investigation into discourse segmentation
ACL '90 Proceedings of the 28th annual meeting on Association for Computational Linguistics
Cues and control in expert-client dialogues
ACL '88 Proceedings of the 26th annual meeting on Association for Computational Linguistics
A step toward irrationality: using emotion to change belief
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
A flexible platform for building applications with life-like characters
Proceedings of the 8th international conference on Intelligent user interfaces
Toward a New Generation of Virtual Humans for Interactive Experiences
IEEE Intelligent Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Intelligent Virtual Agents for Education and Training: Opportunities and Challenges
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
Extending virtual humans to support team training in virtual reality
Exploring artificial intelligence in the new millennium
Negotiation over tasks in hybrid human-agent teams for simulation-based training
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Can software agents influence human relations?: balance theory in agent-mediated communities
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Authoring scenes for adaptive, interactive performances
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Applied system simulation
Towards integrated microplanning of language and iconic gesture for multimodal output
Proceedings of the 6th international conference on Multimodal interfaces
Meetings, gatherings, and events in smart environments
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
The virtuality continuum revisited
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Towards a model of face-to-face grounding
ACL '03 Proceedings of the 41st Annual Meeting on Association for Computational Linguistics - Volume 1
ALMA: a layered model of affect
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Controlling the focus of perceptual attention in embodied conversational agents
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Contextual recognition of head gestures
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
Explorations in engagement for humans and robots
Artificial Intelligence
Fight, flight, or negotiate: believable strategies for conversing under crisis
Lecture Notes in Computer Science
Modeling dynamic perceptual attention in complex virtual environments
Lecture Notes in Computer Science
A conversational agent as museum guide: design and evaluation of a real-world application
Lecture Notes in Computer Science
'User as assessor' approach to embodied conversational agents
From brows to trust
AI Magazine - Special issue on achieving human-level AI through integrated systems and research
Recognizing gaze aversion gestures in embodied conversational discourse
Proceedings of the 8th international conference on Multimodal interfaces
Scaling up from dialogue to multilogue: some principles and benchmarks
ACL '05 Proceedings of the 43rd Annual Meeting on Association for Computational Linguistics
Employing virtual humans for education and training in X3D/VRML worlds
Computers & Education
Fusion of children's speech and 2D gestures when conversing with 3D characters
Signal Processing - Special section: Multimodal human-computer interfaces
Head gestures for perceptual interfaces: The role of context in improving recognition
Artificial Intelligence
Google home: Experience, support and re-experience of social home activities
Information Sciences: an International Journal
"She is just stupid"-Analyzing user-agent interactions in emotional game situations
Interacting with Computers
Multi-party communication and information-need anticipation by experience
Web Intelligence and Agent Systems
Towards human-like spoken dialogue systems
Speech Communication
Agent mediated trading in a 3D e-tourism environment
Proceedings of the 10th international conference on Electronic commerce
Mixed reality participants in smart meeting rooms and smart home environments
Personal and Ubiquitous Computing
Regulated multi-party communications and context awareness through the environment
Multiagent and Grid Systems - Engineering Environments in Multiagent Systems
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Autonomous Turn-Taking Agent System Based on Behavior Model
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Tunnel Operator Training with a Conversational Agent-Assistant
FAC '09 Proceedings of the 5th International Conference on Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience: Held as Part of HCI International 2009
Modeling human behavior for virtual training systems
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 1
Degrees of grounding based on evidence of understanding
SIGdial '08 Proceedings of the 9th SIGdial Workshop on Discourse and Dialogue
Explorations in engagement for humans and robots
Artificial Intelligence
Dialog in the open world: platform and applications
Proceedings of the 2009 international conference on Multimodal interfaces
An information state-based dialogue manager for call for fire dialogues
SigDIAL '06 Proceedings of the 7th SIGdial Workshop on Discourse and Dialogue
A computational model of multi-modal grounding for human robot interaction
SigDIAL '06 Proceedings of the 7th SIGdial Workshop on Discourse and Dialogue
Implementing a Multi-user Tour Guide System with an Embodied Conversational Agent
AMT '09 Proceedings of the 5th International Conference on Active Media Technology
Effects of conversational agents on human communication in thought-evoking multi-party dialogues
SIGDIAL '09 Proceedings of the SIGDIAL 2009 Conference: The 10th Annual Meeting of the Special Interest Group on Discourse and Dialogue
Towards a method for evaluating naturalness in conversational dialog systems
SMC'09 Proceedings of the 2009 IEEE international conference on Systems, Man and Cybernetics
Conditional sequence model for context-based recognition of gaze aversion
MLMI'07 Proceedings of the 4th international conference on Machine learning for multimodal interaction
Talking to virtual humans: dialogue models and methodologies for embodied conversational agents
ZiF'06 Proceedings of the Embodied communication in humans and machines, 2nd ZiF research group international conference on Modeling communication with robots and virtual humans
Information Sciences: an International Journal
Context-based word acquisition for situated dialogue in a virtual world
Journal of Artificial Intelligence Research
The organisation of floor in meetings and the relation with speaker addressee patterns
Proceedings of the 2nd international workshop on Social signal processing
Review: Some background on dialogue management and conversational speech for dialogue systems
Computer Speech and Language
A multiparty multimodal architecture for realtime turntaking
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Facilitating multiparty dialog with gaze, gesture, and speech
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
Feedback loops in communication and human computing
ICMI'06/IJCAI'07 Proceedings of the ICMI 2006 and IJCAI 2007 international conference on Artifical intelligence for human computing
The dynamics of action corrections in situated interaction
SIGDIAL '10 Proceedings of the 11th Annual Meeting of the Special Interest Group on Discourse and Dialogue
User-adaptive coordination of agent communicative behavior in spoken dialogue
SIGDIAL '10 Proceedings of the 11th Annual Meeting of the Special Interest Group on Discourse and Dialogue
An investigation of interruptions and resumptions in multi-tasking dialogues
Computational Linguistics
Places in spaces: common ground in virtual worlds
CHI '11 Extended Abstracts on Human Factors in Computing Systems
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: applications and services - Volume Part IV
Decisions about turns in multiparty conversation: from perception to action
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
An operational model for mutual awareness
CEEMAS'05 Proceedings of the 4th international Central and Eastern European conference on Multi-Agent Systems and Applications
Are computer-generated emotions and moods plausible to humans?
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
First steps towards multi-party communication
AC'04 Proceedings of the 2004 international conference on Agent Communication
Multiparty turn taking in situated dialog: study, lessons, and directions
SIGDIAL '11 Proceedings of the SIGDIAL 2011 Conference
A domain-independent framework for modeling emotion
Cognitive Systems Research
Incremental dialogue understanding and feedback for multiparty, multimodal conversation
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Agent communication for believable human-like interactions between virtual characters
CAVE'12 Proceedings of the First international conference on Cognitive Agents for Virtual Environments
Hi-index | 0.00 |
Immersive virtual worlds are increasingly being used for education, training, and entertainment, and virtual humans that can interact with human users in these worlds play many important roles. However, current computational models of dialogue do not address the issues that arise with face-to-face communication situated in three-dimensional worlds, such as the proximity and attentional focus of others, the ability to maintain multi-party conversations, and the interplay between speech and nonverbal signals. This paper presents a new model that integrates and extends prior work on spoken dialogue and embodied conversational agents, and describes an initial implementation that has been applied to training in virtual reality.