The impact of eye gaze on communication using humanoid avatars
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Embodied agents for multi-party dialogue in immersive virtual worlds
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 2
Explaining effects of eye gaze on mediated group conversations:: amount or synchronization?
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Theory of Mind for a Humanoid Robot
Autonomous Robots
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
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In this paper, we propose a turn-taking simulation system using animated agents. To develop our system, we analyzed eye-gaze and turn-taking behaviors of humans during actual conversations. The system, which can generate a wide variety of turn-taking patterns based on the analysis, will play an important role for modeling the behaviors at turn-takings, such as gazes, head orientations, facial expressions and gestures. The paper describes the system concept, its functions, and implementations. The findings obtained from investigations using the system will contribute to development of future conversational systems in which agents and robots communicate with users in a lively and emotional manner.