Human conversation as a system framework: designing embodied conversational agents
Embodied conversational agents
Deictic and emotive communication in animated pedagogical agents
Embodied conversational agents
Interacting with virtual characters in interactive storytelling
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
A step toward irrationality: using emotion to change belief
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Embodied contextual agent in information delivering application
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 2
Embodied agents for multi-party dialogue in immersive virtual worlds
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 2
Scenario description for multi-agent simulation
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
FreeWalk: a social interaction platform for group behaviour in a virtual space
International Journal of Human-Computer Studies - Special issue on HCI research in Japan
Modeling Physical Capabilities of Humanoid Agents Using Motion Capture Data
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Modeling agents and interactions in agricultural economics
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Multiagent simulation meets the real world
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Meta-level control architecture for massively multiagent simulations
Proceedings of the 38th conference on Winter simulation
Mass programmed agents for simulating human strategies in large scale systems
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Programming agents as a means of capturing self-strategy
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 2
Participatory Simulation Platform Using Network Games
PRIMA '08 Proceedings of the 11th Pacific Rim International Conference on Multi-Agents: Intelligent Agents and Multi-Agent Systems
An Agent Modeling Method Based on Scenario Rehearsal for Multiagent Simulation
Agent Computing and Multi-Agent Systems
A Driver Modeling Methodology Using Hypothetical Reasoning for Multiagent Traffic Simulation
Agent Computing and Multi-Agent Systems
Agent modeling with individual human behaviors
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
Augmented experiment: participatory design with multiagent simulation
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
Modeling agents through bounded rationality theories
IJCAI'09 Proceedings of the 21st international jont conference on Artifical intelligence
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
PRIMA '09 Proceedings of the 12th International Conference on Principles of Practice in Multi-Agent Systems
Wide-Area Traffic Simulation Based on Driving Behavior Model
PRIMA '09 Proceedings of the 12th International Conference on Principles of Practice in Multi-Agent Systems
Participatory technologies for designing ambient intelligence systems
Journal of Ambient Intelligence and Smart Environments
Using aspiration adaptation theory to improve learning
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Modeling agents based on aspiration adaptation theory
Autonomous Agents and Multi-Agent Systems
Participatory technologies for designing ambient intelligence systems
Journal of Ambient Intelligence and Smart Environments
International Journal of Information Technology and Web Engineering
Hi-index | 0.00 |
Constructing highly realistic agents is essential if agents are to be employed in virtual training systems. In training for collaboration based on face-to-face interaction, the generation of emotional expressions is one key. In training for guidance based on one-to-many interaction such as direction giving for evacuations, emotional expressions must be supplemented by diverse agent behaviors to make the training realistic. To reproduce diverse behavior, we characterize agents by using a various combinations of operation rules instantiated by the user operating the agent. To accomplish this goal, we introduce a user modeling method based on participatory simulations. These simulations enable us to acquire information observed by each user in the simulation and the operating history. Using these data and the domain knowledge including known operation rules, we can generate an explanation for each behavior. Moreover, the application of hypothetical reasoning, which offers consistent selection of hypotheses, to the generation of explanations allows us to use otherwise incompatible operation rules as domain knowledge. In order to validate the proposed modeling method, we apply it to the acquisition of an evacuee's model in a fire-drill experiment. We successfully acquire a subject's model corresponding to the results of an interview with the subject.