Growing artificial societies: social science from the bottom up
Growing artificial societies: social science from the bottom up
RoboCup: The Robot World Cup Initiative
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Brahms: simulating practice for work systems design
International Journal of Human-Computer Studies
Communications of the ACM - How the virtual inspires the real
FreeWalk: A 3D Virtual Space for Casual Meetings
IEEE MultiMedia
The RETSINA MAS Infrastructure
Autonomous Agents and Multi-Agent Systems
FreeWalk/Q: social interaction platform in virtual space
Proceedings of the ACM symposium on Virtual reality software and technology
Modeling agents and interactions in agricultural economics
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Multiagent simulation meets the real world
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Interactive control of real-time crowd navigation in virtual environment
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Participatory Simulation Platform Using Network Games
PRIMA '08 Proceedings of the 11th Pacific Rim International Conference on Multi-Agents: Intelligent Agents and Multi-Agent Systems
Modeling human behavior for virtual training systems
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 1
Augmented experiment: participatory design with multiagent simulation
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
PRIMA '09 Proceedings of the 12th International Conference on Principles of Practice in Multi-Agent Systems
Participatory technologies for designing ambient intelligence systems
Journal of Ambient Intelligence and Smart Environments
Evaluation and comparison of multi-agent based crowd simulation systems
Agents for games and simulations II
Layering social interaction scenarios on environmental simulation
MABS'04 Proceedings of the 2004 international conference on Multi-Agent and Multi-Agent-Based Simulation
Virtual cities for real-world crisis management
Digital Cities'03 Proceedings of the Third international conference on Information Technologies for Social Capital: cross-Cultural Perspectives
Virtual space ontologies for scripting agents
MMAS'04 Proceedings of the First international conference on Massively Multi-Agent Systems
Designing emergency guidance in a social interaction platform
MMAS'04 Proceedings of the First international conference on Massively Multi-Agent Systems
Storytelling in virtual reality for training
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Towards a methodology for the participatory design of agent-based models
PRIMA'10 Proceedings of the 13th international conference on Principles and Practice of Multi-Agent Systems
An agent-based proxemic model for pedestrian and group dynamics: motivations and first experiments
MABS'11 Proceedings of the 12th international conference on Multi-Agent-Based Simulation
Participatory technologies for designing ambient intelligence systems
Journal of Ambient Intelligence and Smart Environments
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Making it easier to design interactions between agents and humans is essential for realizing multi-agent simulations of social phenomena such as group dynamics. To realize large-scale social simulations, we have developed the scenario description languages Q and IPC (Interaction Pattern Card); they enable experts in the application domain (often not computing professionals) to easily create complex scenarios. We have also established a four-step process for creating scenarios: 1) defining a vocabulary, 2) describing scenarios, 3) extracting interaction patterns, and 4) integrating real and virtual experiments. In order to validate the scenario description languages and the four-step process, we ran a series of evacuation simulations based on the proposed languages and process. We successfully double-check the result of the previous controlled experiment done in a real environment.