Simulation using software agents II: domain-general simulation and planning with physical schemas
Proceedings of the 32nd conference on Winter simulation
Communications of the ACM - How the virtual inspires the real
Believability through context using "knowledge in the world" to create intelligent characters
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
IMPROV: A System for Real-Time Animation of Behavior-Based Interactive Synthetic Actors
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Meta-level Architecture for Executing Multi-agent Scenarios
Proceedings of the 5th Pacific Rim International Workshop on Multi Agents: Intelligent Agents and Multi-Agent Systems
Three theses of representation in the semantic web
WWW '03 Proceedings of the 12th international conference on World Wide Web
SemTag and seeker: bootstrapping the semantic web via automated semantic annotation
WWW '03 Proceedings of the 12th international conference on World Wide Web
WWW '03 Proceedings of the 12th international conference on World Wide Web
Scenario description for multi-agent simulation
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Towards a universal ontology for smart environments
Proceedings of the 11th International Conference on Information Integration and Web-based Applications & Services
A standard ontology for smart spaces
International Journal of Web and Grid Services
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Interactive multi-agent system improves reusability of agents by separating application design from agent design. However, it remains difficult for application designers (usually non-computer professionals) to script massive multi-agents. This is especially true for scripting hundreds of NPCs (Non Player Characters, agents) hosted by hostile, dynamic and complex 3D (three-dimensional) environments in military simulation. Out of perspective of interaction between agents and environments, namely virtual spaces, we introduce virtual space ontologies to facilitate interaction between humans and agents. Three advantages are obtained by using virtual space ontologies: 1) A hybrid approach of integrating qualitative and quantitative spatial reasoning is achieved so that application designers can specify arguments of actions (scenario primitives) qualitatively. 2)Primitive actions of agents are abstracted hierarchically so that application designers can sketch scenarios for units of agents. 3) Better intent communication between humans and agents is realized so that application users can control agents easily in real time.