Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The media equation: how people treat computers, television, and new media like real people and places
Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Collaborative virtual environments
Communications of the ACM
Living laboratories: the future computing environments group at the Georgia Institute of Technology
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Location-Aware Shopping Assistance: Evaluation of a Decision-Theoretic Approach
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
Helsinki Arena 2000 - Augmenting a Real City to a Virtual One
Digital Cities, Technologies, Experiences, and Future Perspectives [the book is based on an international symposium held in Kyoto, Japan, in September 1999
The Family Intercom: Developing a Context-Aware Audio Communication System
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
The Family Intercom: Developing a Context-Aware Audio Communication System
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Scenario description for multi-agent simulation
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Can software agents influence human relations?: balance theory in agent-mediated communities
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Orchestrating a mixed reality game 'on the ground'
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Transcendent communication: location-based guidance for large-scale public spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FreeWalk/Q: social interaction platform in virtual space
Proceedings of the ACM symposium on Virtual reality software and technology
Multi-agent based simulation: where are the agents?
MABS'02 Proceedings of the 3rd international conference on Multi-agent-based simulation II
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Future computing systems interact with a large number of users moving around buildings and streets. In this paper, we propose an example of such systems and how to evaluate ubicomp systems equipped with a large-scale physical environment that includes a large number of people inside. In our emergency guidance system, off-site guiding staff monitors a crowded large-scale public space to understand its situation, and instruct on-site guiding staff how to guide crowds effectively. Our system tracks and synthesizes the public space to enable the off-site staff to grasp it, and support communication between the on-site and the off-site staffs. Because it is not affordable to use the physical public space and a lot of human subjects to evaluate the system, we used our social interaction platform to simulate our guidance system. We could successfully construct simulations, in which the crowds are replaced with social agents in the virtual public space.