Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Social interaction: multimodal conversation with social agents
AAAI '94 Proceedings of the twelfth national conference on Artificial intelligence (vol. 1)
MASSIVE: a collaborative virtual environment for teleconferencing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Community Place: architecture and performance
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Embodiment in conversational interfaces: Rea
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Helper agent: designing an assistant for human-human interaction in a virtual meeting space
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Linking public spaces: technical and social issues
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM - How the virtual inspires the real
Interactive Multiuser VEs in the DIVE System
IEEE MultiMedia
FreeWalk: A 3D Virtual Space for Casual Meetings
IEEE MultiMedia
IEEE Computer Graphics and Applications
Cobot in LambdaMOO: A Social Statistics Agent
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence
Scenario description for multi-agent simulation
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Can software agents influence human relations?: balance theory in agent-mediated communities
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies)
Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies)
Transcendent communication: location-based guidance for large-scale public spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FreeWalk: a social interaction platform for group behaviour in a virtual space
International Journal of Human-Computer Studies - Special issue on HCI research in Japan
The rise of shared virtual environments
IEEE Spectrum
Multiagent simulation meets the real world
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Agent mediated trading in a 3D e-tourism environment
Proceedings of the 10th international conference on Electronic commerce
Extending MPML3D to Second Life
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
MPML3D: agent authoring language for virtual worlds
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
A new system architecture for crowd simulation
Journal of Network and Computer Applications
Participatory Simulation Platform Using Network Games
PRIMA '08 Proceedings of the 11th Pacific Rim International Conference on Multi-Agents: Intelligent Agents and Multi-Agent Systems
An Agent Modeling Method Based on Scenario Rehearsal for Multiagent Simulation
Agent Computing and Multi-Agent Systems
Augmented experiment: participatory design with multiagent simulation
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
A comparative study of partitioning methods for crowd simulations
Applied Soft Computing
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
PRIMA '09 Proceedings of the 12th International Conference on Principles of Practice in Multi-Agent Systems
Participatory technologies for designing ambient intelligence systems
Journal of Ambient Intelligence and Smart Environments
A distributed framework for scalable large-scale crowd simulation
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Coordination of concurrent scenarios in multi-agent interaction
PRIMA'06 Proceedings of the 9th Pacific Rim international conference on Agent Computing and Multi-Agent Systems
Designing emergency guidance in a social interaction platform
MMAS'04 Proceedings of the First international conference on Massively Multi-Agent Systems
Participatory technologies for designing ambient intelligence systems
Journal of Ambient Intelligence and Smart Environments
A scalable multiagent system architecture for interactive applications
Science of Computer Programming
A distributed visualization system for crowd simulations
Integrated Computer-Aided Engineering
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We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate them, the asymmetry between agents and avatars made the systems too complex to be used widely. Another crucial problem we faced is that it took a long time to construct agents that play various roles, since each role needs its specific behavioral repertory. To eliminate these problems, we developed a general-use platform, FreeWalk/Q, in which agents and avatars can share the same interaction model and scenario. We created a control mechanism to reduce the behavioral differences between agents and avatars, and a description method to design the external role rather than the internal mechanism. In the development, we found that it was necessary to prepare several topologies of control mechanism and several granular levels of description method.