Participatory Simulation Platform Using Network Games

  • Authors:
  • Shoichi Sawada;Hiromitsu Hattori;Marika Odagaki;Kengo Nakajima;Toru Ishida

  • Affiliations:
  • Graduate School of Informatics, Kyoto University, Kyoto, Japan 606-8501;Graduate School of Informatics, Kyoto University, Kyoto, Japan 606-8501;Community Engine Inc., Tokyo, Japan 151-0053;Community Engine Inc., Tokyo, Japan 151-0053;Graduate School of Informatics, Kyoto University, Kyoto, Japan 606-8501

  • Venue:
  • PRIMA '08 Proceedings of the 11th Pacific Rim International Conference on Multi-Agents: Intelligent Agents and Multi-Agent Systems
  • Year:
  • 2008

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Abstract

In this paper, we develop a novel participatory simulation platform, called gumonji/Q , by integrating scenario description language Q and network game gumonji . In a participatory simulation, humans and software-agents coexist in a shared virtual space and jointly perform simulations. To observe practical behaviors of humans, a participatory simulation platform must be able to provide reasonable simulated experience for humans to let them behave as they do in the real-world. gumonji/Q makes it possible to design diverse interaction protocols based on Q 's scenario description ability. Under the "game-quality" graphics provided by gumonji , humans and agents can interact with their surrounding environment, which means they can affect the environment and receive feedback from the environment. Since gumonji/Q inherits gumonji 's features as a network game, users are more enticed to participate in simulations since simulations on gumonji/Q seems more enjoyable than normal simulations. We show an example of how to obtain human behavior models through a simulation on gumonji/Q .