Communications of the ACM - Special issue on computer augmented environments: back to the real world
Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Things that blink: computationally augmented name tags
IBM Systems Journal
Real meets virtual: blending real-world artifacts with computational media
Conference Companion on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Growing artificial societies: social science from the bottom up
Growing artificial societies: social science from the bottom up
Introduction to Computer Simulation: The System Dynamics Approach
Introduction to Computer Simulation: The System Dynamics Approach
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GeneyTM: designing a collaborative activity for the palmTM handheld computer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Presence: Teleoperators and Virtual Environments
Things aren't what they seem to be: innovation through technology inspiration
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Tangible social interfaces: critical theory, boundary objects and interdisciplinary design methods
Proceedings of the 5th conference on Creativity & cognition
Roomquake: embedding dynamic phenomena within the physical space of an elementary school classroom
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Using emergence in participatory simulations to design multi-agent systems
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Learning through participatory simulations: network-based design for systems learning in classrooms
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
Participatory simulation framework to support learning computer science
International Journal of Mobile Learning and Organisation
Developing Motivating Collaborative Learning Through Participatory Simulations
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
Embodying scientific concepts in the physical space of the classroom
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Participatory Simulation Platform Using Network Games
PRIMA '08 Proceedings of the 11th Pacific Rim International Conference on Multi-Agents: Intelligent Agents and Multi-Agent Systems
A Platform Supporting the Implementation of Collaborative Learning through Participatory Simulations
Computer Supported Cooperative Work in Design IV
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Studying multi-user settings for pervasive games
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Towards Intelligent Computer Assisted Educational Role-Play
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Technology-Enhanced Role-Play for Intercultural Learning Contexts
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
A walk on the WILD side: how wireless handhelds may change CSCL
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
PRIMA '09 Proceedings of the 12th International Conference on Principles of Practice in Multi-Agent Systems
A platform for motivating collaborative learning using participatory simulation applications
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
BeeSim: leveraging wearable computers in participatory simulations with young children
Proceedings of the 9th International Conference on Interaction Design and Children
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