KidSim: programming agents without a programming language
Communications of the ACM
Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Hidden order: how adaptation builds complexity
Hidden order: how adaptation builds complexity
A learner-centered tool for students building models
Communications of the ACM
Things that blink: computationally augmented name tags
IBM Systems Journal
Participatory simulations: using computational objects to learn about dynamic systems
CHI 98 Cconference Summary on Human Factors in Computing Systems
Meme tags and community mirrors: moving from conferences to collaboration
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Introduction to Computer Simulation: The System Dynamics Approach
Introduction to Computer Simulation: The System Dynamics Approach
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Shared extensible learning spaces
CITC5 '04 Proceedings of the 5th conference on Information technology education
Virtual worlds, cognitive maps
SIGGRAPH '04 ACM SIGGRAPH 2004 Educators program
Scaffolding cooperative multi-device activities in an informal learning environment
Proceedings of the 6th international conference on Interaction design and children
Participatory simulation framework to support learning computer science
International Journal of Mobile Learning and Organisation
Developing Motivating Collaborative Learning Through Participatory Simulations
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
A Platform Supporting the Implementation of Collaborative Learning through Participatory Simulations
Computer Supported Cooperative Work in Design IV
From Response Systems to Distributed Systems for Enhanced Collaborative Learning
Proceedings of the 2005 conference on Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences: Sharing Good Practices of Research, Experimentation and Innovation
AgentCubes: Incremental 3D end-user development
Journal of Visual Languages and Computing
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Multiple mouse text entry for single-display groupware
Proceedings of the 2010 ACM conference on Computer supported cooperative work
New teaching and learning technologies for interactive lectures
Advanced Technology for Learning
Position Paper: Modelling with stakeholders
Environmental Modelling & Software
An efficient source initiated on-demand data forwarding scheme for wireless sensor networks
ICICS'09 Proceedings of the 7th international conference on Information, communications and signal processing
From participatory to contributory simulations: changing the game in the classroom
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A participatory simulation model for studying attitudes to infection risk
Proceedings of the 2011 Summer Computer Simulation Conference
FloTree: a multi-touch interactive simulation of evolutionary processes
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
A Source Based On-Demand Data Forwarding Scheme for Wireless Sensor Networks
International Journal of Wireless Networks and Broadband Technologies
Reflections on a virtual experiment addressing human behavior during epidemics
Proceedings of the 2013 Summer Computer Simulation Conference
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This project brings together two lines of researchóthe study of complex dynamic systems and the use of participatory simulations as a powerful way into systems modelingóboth of which can be enabled and advanced through emerging network technologies. The study of dynamic systems stands as a new form of literacy for all.. Participatory Simulations Activities can support new forms of classroom interaction and can serve to catalyze the engagement with dynamic systems modeling as a core feature of the education of all students. To accomplish these goals, we introduce a new architecture, HubNet. HubNet is an open client-server architecture, which enables many users at the "Nodes" (currently TI graphing calculators) to control the behavior of individual objects or agents and to view the aggregated results on a central computer known as the Hub. This network of nodes is integrated with a powerful suite of modeling, analysis and display tools that together give both the capacity to "fly" the system in intuitive mode, to reflect on the emergent result of their simulation and, also, to encode their strategies as rules which the system can then run independently. The HubNet system is being used in several middle and secondary classrooms. An illustrative example of classroom use is presented.