Participatory simulations: using computational objects to learn about dynamic systems
CHI 98 Cconference Summary on Human Factors in Computing Systems
Log on education: Handheld devices are ready-at-hand
Communications of the ACM
Design and analysis of delimiters for selection-action pen gesture phrases in scriboli
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning through participatory simulations: network-based design for systems learning in classrooms
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Physical object icons buttons gesture (PIBG): a new interaction paradigm with pen
CSCWD'04 Proceedings of the 8th international conference on Computer Supported Cooperative Work in Design I
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Student motivation is a key aspect in achieving successful collaborative learning. In the past, some techniques which help to engage the students in a motivating learning activity have been proposed. Among them, Participatory Simulation is one of the newest. In Participatory Simulations, social interaction and motivational effects are the main facilitators. In this work, we present an easy-to-use framework that facilitates the development of mobile computing applications implementing this technique. The use of this framework leads to the development of lightweight peer-to-peer applications for handheld computers with interfaces fully based on pen interaction, and designed to work with handhelds over an ad-hoc wireless network. This paper also shows the development of an application oriented toward the last-year business school undergraduate students for support in learning the concepts of reputation and trust based on the customer's experience and knowledge generated by a company's performance during a good or bad experience.