Participatory simulations: using computational objects to learn about dynamic systems
CHI 98 Cconference Summary on Human Factors in Computing Systems
Environmental Detectives: PDAs as a Window into a Virtual Simulated World
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
Things aren't what they seem to be: innovation through technology inspiration
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Embedded phenomena: supporting science learning with classroom-sized distributed simulations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
RoomBugs: simulating insect infestations in elementary classrooms
CHI '06 Extended Abstracts on Human Factors in Computing Systems
HelioRoom: problem-solving in a whole class visual simulation
ICLS '06 Proceedings of the 7th international conference on Learning sciences
A representation approach to conceptualizing tangible learning environments
Proceedings of the 2nd international conference on Tangible and embedded interaction
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Proceedings of the 10th International Conference on Interaction Design and Children
Moving on from weiser's vision of calm computing: engaging ubicomp experiences
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
UniPad: orchestrating collaborative activities through shared tablets and an integrated wall display
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
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Authentic practice in science requires access to phenomena. In this paper, we introduce RoomQuake, an application designed to foster the growth of a community of learning around scientific practice in seismology. Rather than treating seismic activity as remote events, RoomQuake seeks to enhance salience by situating those phenomena directly in the classroom. Using fixed-position PDAs as simulated seismographs, students determine the magnitude and distance of a series of "randomly" timed events by reading characteristic waveforms and using calibrated tape measures to sweep out arcs from multiple stations until they literally collide, physically enacting mathematical trilateration. We describe our experience in a six-week unit in a fifth-grade classroom.