Wireless Coyote: a computer-supported field trip
Communications of the ACM - Special issue on technology in K–12 education
Journal of Artificial Intelligence in Education
External cognition: how do graphical representations work?
International Journal of Human-Computer Studies
Programmable bricks: toys to think with
IBM Systems Journal
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Things aren't what they seem to be: innovation through technology inspiration
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Conceptualising tangibles to support learning
Proceedings of the 2003 conference on Interaction design and children
The Ambient Horn: designing a novel audio-based learning experience
Personal and Ubiquitous Computing
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Ubi-learning integrates indoor and outdoor experiences
Communications of the ACM - Interaction design and children
Roomquake: embedding dynamic phenomena within the physical space of an elementary school classroom
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond record and play: backpacks: tangible modulators for kinetic behavior
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ICLS '06 Proceedings of the 7th international conference on Learning sciences
A Tangible Interface for Hands-on Learning
IV '06 Proceedings of the conference on Information Visualization
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
Using mobile computing to enhance field study
CSCL '97 Proceedings of the 2nd international conference on Computer support for collaborative learning
Physical manipulation: evaluating the potential for tangible designs
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
The effect of representation location on interaction in a tangible learning environment
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Do the blocks rock: a tangible interface for play and exploration
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
Is Embodied Interaction Beneficial When Learning Programming?
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
DIY design process for interactive surfaces
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Tangibles in the balance: a discovery learning task with physical or graphical materials
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Tangible manipulatives and digital content: the transparent link that benefits young deaf children
Proceedings of the 9th International Conference on Interaction Design and Children
An open-ended tangible environment for disabled children's learning
Proceedings of the 10th International Conference on Interaction Design and Children
Designing learning representations around physical manipulation: hands and objects
Proceedings of the 10th International Conference on Interaction Design and Children
Personal and Ubiquitous Computing
User-Centered design of a teachable robot
ITS'12 Proceedings of the 11th international conference on Intelligent Tutoring Systems
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Tangibles, in the form of physical artefacts embedded with sensor technologies, offer the opportunity to exploit and build on our everyday interaction and experience with the world, enabling new forms of engagement and access to tools for supporting learning. The implications for learning are considerable, potentially bringing about a radical change in the way we conceptualise learning and learning activities. However, we know little about the specific learning benefits, and currently lack an effective structure within which to establish them. Although several frameworks have been proposed for conceptualizing tangible environments, none highlight the central role that external representations have in tangible environments. This paper argues for the importance of placing primary emphasis on representation, and the role that this might play in mediating interaction and cognition in tangible environments. The representation-tangible relationship is outlined, together with their differential potentials for learning. Based on this the paper then proposes a conceptual framework for systematically investigating how different ways of linking digital information with physical artefacts influence interaction and cognition, to gain a clearer understanding of their role for learning.