Multimedia and comprehension: a cognitive study
Journal of the American Society for Information Science
Programmable bricks: toys to think with
IBM Systems Journal
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Illuminating light: an optical design tool with a luminous-tangible interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Growing up Digital: The Rise of the Net Generation
Growing up Digital: The Rise of the Net Generation
Ending the Tyranny of the Button
IEEE MultiMedia
Presence: Teleoperators and Virtual Environments
Low Cost Indoor Positioning System
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Things aren't what they seem to be: innovation through technology inspiration
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Context Awareness by Analyzing Accelerometer Data
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Conceptualising tangibles to support learning
Proceedings of the 2003 conference on Interaction design and children
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Embedded phenomena: supporting science learning with classroom-sized distributed simulations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Age invaders: social and physical inter-generational family entertainment
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Designing for programming as joint performances among groups of children
Interacting with Computers
The spelling bee: an augmented physical block system that knows how to spell
Proceedings of the international conference on Advances in computer entertainment technology
A representation approach to conceptualizing tangible learning environments
Proceedings of the 2nd international conference on Tangible and embedded interaction
In the hands of children: exploring the use of mobile phone functionality in casual play settings
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Tinkering or Sketching: Apprentices' Use of Tangibles and Drawings to Solve Design Problems
EC-TEL '08 Proceedings of the 3rd European conference on Technology Enhanced Learning: Times of Convergence: Technologies Across Learning Contexts
Designing for participation in public knowledge institutions
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
MunchCrunch: a game to learn healthy-eating heuristics
Proceedings of the 8th International Conference on Interaction Design and Children
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Anatomy of a mobilized lesson: Learning my way
Computers & Education
Using augmentations as bridges from concrete to abstract representations
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
EC-TEL '09 Proceedings of the 4th European Conference on Technology Enhanced Learning: Learning in the Synergy of Multiple Disciplines
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
Bridging the gap between children and tabletop designers
Proceedings of the 9th International Conference on Interaction Design and Children
Task performance vs. learning outcomes: a study of a tangible user interface in the classroom
EC-TEL'10 Proceedings of the 5th European conference on Technology enhanced learning conference on Sustaining TEL: from innovation to learning and practice
Programming on the move: design lessons from IPRO
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Supporting children's learning with body-based metaphors in a mixed reality environment
Proceedings of the 10th International Conference on Interaction Design and Children
NFC-based interactive learning environments for children
Proceedings of the 10th International Conference on Interaction Design and Children
Risky business or sharing the load? - Social flow in collaborative mobile learning
Computers & Education
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
Moving on from weiser's vision of calm computing: engaging ubicomp experiences
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Using need validation to design an intelligent tangible learning environment
CHI '12 Extended Abstracts on Human Factors in Computing Systems
How spatial layout, interactivity, and persistent visibility affect learning with large displays
Proceedings of the International Working Conference on Advanced Visual Interfaces
Proceedings of the 11th International Conference on Interaction Design and Children
Tangible interfaces: when physical-virtual coupling may be detrimental to learning
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
TinkerLamp 2.0: designing and evaluating orchestration technologies for the classroom
EC-TEL'12 Proceedings of the 7th European conference on Technology Enhanced Learning
Abductive science inquiry using mobile devices in the classroom
Computers & Education
What motivates children to become creators of digital enriched artifacts?
Proceedings of the 9th ACM Conference on Creativity & Cognition
Interview approaches to researching embodiment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmenting play and learning in the primary classroom
Proceedings of the 12th International Conference on Interaction Design and Children
Personal and Ubiquitous Computing
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The advent of wireless and pervasive technologies offers many opportunities for designing learning experiences that encourage children to explore, initiate and reflect. Novel forms of interactions can be developed, that exploit the 'physical' and the 'digital' in a diversity of ways that move beyond the 'desktop' genre of interactions. In this paper, we describe an approach for developing digitally augmented physical spaces. Our claim is that getting children to interact with the physical world, resulting in relevant augmented digital information appearing and which can subsequently be interacted with, is what can facilitate active learning. We describe three case studies where we developed such novel learning experiences, and explain how we were able to promote active and playful learning.