Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Presence: Teleoperators and Virtual Environments
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Does Body Movement Engage You More in Digital Game Play? and Why?
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
A novel approach to interactive playgrounds: the interactive slide project
Proceedings of the 8th International Conference on Interaction Design and Children
Exploring rules and underlying concepts while engaged with collaborative full-body games
Proceedings of the 9th International Conference on Interaction Design and Children
Designing learning representations around physical manipulation: hands and objects
Proceedings of the 10th International Conference on Interaction Design and Children
Hi-index | 0.00 |
There is a growing interest in learning studies about the use of interaction models that involve sensorimotor activities and affordances within an educational experience. This paper explores how concrete experiences, in this case an educational application designed for an Interactive Slide, can make concepts of buoyancy and Archimedes' principle understandable to children. We hypothesized that the relationship between kinesthetic experience and the Interactive Slide's affordances would improve learning. To test this hypothesis we have defined two principal experimental conditions, using the same application on the Interactive Slide and on a desktop computer, and compared the results from a sample of 331 children through pre and post-tests. Our results show modest but noticeable improvements in test scores from children assigned to the Interactive Slide condition. The results of this study highlight the opportunities of the Interactive Slide as a learning environment to foster the processes of building abstract concepts. However, additional exploration is necessary to improve the design strategies for new applications and refine the assessment methodology.